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Ghosted View |
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Bird's Eye View |
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Pedestrian View |
For my castle project, I drew inspiration from Medieval European architecture as well as from the Hyrule Castle from the Legend of Zelda video games. After experimenting with the different kinds of shapes and curves in Rhino, I realized that I was able to make more complex structures from repeated simple shapes. I most commonly used the Array Transformation to create unity throughout the castle. Two spotlights were added to highlight multiple features of the castle including the side garden and the front design.
Reference for Legend of Zelda Hyrule Castle: http://images1.wikia.nocookie.net/__cb20130316155717/zelda/fr/images/3/30/Ch%C3%A2teau_d%27Hyrule_%28Twilight_Princess%29.jpg
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