Ghosted View, Edge Analysis |
Ghosted view with layers |
Rendered View 1 |
Rendered View 2 |
For my flashlight, I tried that all of the decorative elements were based on the circumference, so most of the objects are cylindrical or spherical.I did so because I wanted to experiment with organic shapes for the flashlight design in order to give it a smooth look.
For the design, I used techniques such as revolve, project, join, group, the boolean commands, etc. I also did some editing using the control points.
The material of the body of the flashlight is a DuPont material; I used it because it gave the model the smooth look I wanted to achieve. For the other parts, used both polished black walnut and light oak. For the button on the back I used leather, which also adds smoothness to the design as a whole, in combination with the other elements.
For lighting, I turned down the brightness to make the light from the flashlight stand out more (ground illumination turned on). Ground shadows and reflections were also turned on.
For lighting, I turned down the brightness to make the light from the flashlight stand out more (ground illumination turned on). Ground shadows and reflections were also turned on.
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