Showing posts with label 3d design. Show all posts
Showing posts with label 3d design. Show all posts

Monday, April 7, 2014

Parker Williams: Week 2: Flashlight





Ghosted Black Image

 


Front View


Rear View

 

 Introducing the K-Dub X 7 flashlight and taser in one. My dad was inspired by my dads insane collection of slick black tactical gear including machine guns, flashlights, and knifes. I had the idea to give it a unique tactical carbon fiber look with polished steel grips and spikes with a luminous red LED light inside. This weapon can be used one of several ways. It has side spikes and front spikes for stabbing, high powered LED light for stunning an enemy, and a 500,000 watt stun gun that runs electricity through the front end spikes.

 I started with two cylinders which I overlapped and did a Boolean difference on to create my one inch hole to tightly fit my flashlight down into. Next I used F10 to pull together the end to securely hold the light in without it falling out and hit F11 to escape the command. The tunnels around the edge to create the grip were created using the pipe command and using 360 to make it spin around the center snap to make it complete. To spin it around, I used ArrayPollar which was commonly used in this entire piece. The spikes were the easiest once I set them and Arrayed it, but because I didn't center everything properly on 0,0 I had to mess with a lot of different objects.

The spikes are just extruded pyramid shapes that I did a array polar on to perfectly make 4 symmetrical spike,m in two rows, at a 360 degree multiply to create all 8 on the side and same for the front, just with a few more smaller spikes. This project was really interesting because with the castle, it was all rectangles for the most part, and this whole project consisted of mainly cylinders. I really enjoyed it and glad I got to learn how to design this tactical self defense killing machine.






Monday, October 7, 2013

Isaac Toonkel: Week 3 Mouse







For my mouse design, I wanted to create a sleek mouse. My inspiration came from a mouse made by BMW. I thought the fact the mouse was hollow was interesting but I wanted to show more of the internal circuits because I've always thought they were cool to look at. The materials I used for the mouse are a variety of plastics as well as aluminum because it is light weight. The middle section is made of a clear plastic to let the red light shine through and add to the aesthetics. To create this mouse, I mainly used the loft command and the blend surface command. 

Sunday, October 6, 2013

Isaac Toonkel: Week 3 Hammer






For my design, I wanted to create a hammer that could be versatile and used in what ever project you needed it for. The claw is similar to one you would find on a rock hammer used for breaking apart rock. The hammer features two nail removers to remove nails from tricky locations. The handle has a small angle in it to increase leverage and make your strikes harder. At the base of the handle is a strong magnet to pick up and dropped nails or metal scraps. The hammer is made of one solid piece of steel to maximize strength. The handle is made of rubber for extra grip and carbon fiber hexagon inserts to add style. To create this hammer I used the loft command to create a smooth transition from the neck to the cheek. I also used the boolean difference command to create the handle. 


Monday, September 30, 2013

Isaac Toonkel: Week 2 Duck

 Rendered Duck Decoy 1

 Rendered Duck Decoy 2



 Rendered Duck Decoy 3

Ghosted Duck Decoy Edges and Layers


For my duck inspired product, I created a Duck Decoy that would be used for hunting. I thought of the idea after talking to my Brother who works for a hunting club. The idea behind this design is that the decoy has a speaker in it that makes the duck call opposed to having to blow through a hand held duck call. I created the smooth surfaces by altering the control points of spheres. The decoy is made of plastic and has a hollow section as well as a keel to stay afloat.

Sunday, September 22, 2013

Isaac Toonkel: Week 1 Castle

                                                                       Pedestrian View           

                                                                      Ghosted View

                                                                    Bird's Eye View

I've always been interested in medieval  times. Part of the inspiration for my castle came from the Conwy Castle as well as the Beaumaris Castle, both located in Wales. I also wanted to incorporate a castle town because they were common in medieval times. I liked experimenting with the wire cut tool to create intricate shapes such as the flying buttresses.

Tuesday, August 6, 2013

Aniela Chertavian - Week 7: Glasses



Sketch - Front


Sketch - Side


Sketch - Top


Sketch

                                   

Ortho View


View with sketches and model


Ghosted Rhino View


Ghosted Rhino View


Keyshot Rendered View


 Keyshot Rendered View


Keyshot Rendered View


Keyshot Rendered View


Keyshot Rendered View


Keyshot Rendered View


Keyshot Rendered View with 2D Element


Keyshot Rendered View

The build is primarily plastic with solid hinges. 
The checkered pattern makes this frame suitable for professional and casual environments. 
I am really pleased with my glasses. 

NEW MODEL
I was having a ton of issues with missing walls and naked edges so a new model was built. It is not as thin as the previous (I prefer the thinner one) but the build is complete.


Rhino Ghosted View


Rhino Ghosted View


Rhino Ghosted View - no naked edges (woo hoo!)


Keyshot Rendered View


Keyshot Rendered View


Keyshot Rendered View


Keyshot Rendered View

That line won't go away!!! 



Monday, August 5, 2013

Vitaliy Pankov: Week 7 Sunglasses

When I first started working on this project, my initial design was completely different. It seemed somewhat sloppy and amateur to me, so I decided to revise it completely. After producing several different design variations, I picked a photo of a male model off the internet, imported it into Photoshop and sketched a few more ideas. Out of those I then picked my final design. I sketched all three orthographic views in Photoshop and then, using "Path" tool, created clean and smooth curves on top of my original drawing. That helped me achieve clean working environment in Rhino afterwards. As you can see on the renderings, the sunglasses have the logo of my initials engraved on the sides. I came up with this logo a few years back and thought it would be great to use it in this project. I would not consider my sunglasses "aviator" style even though they do bear certain resemblance. Instead, the shape is inspired by the wings of a butterfly.