Showing posts with label Week5. Show all posts
Showing posts with label Week5. Show all posts

Thursday, May 8, 2014

Sarah Brodsky Water and Air Pinky Ring: Week 6

 
Naked Edges
Rendered 1

Rendered 2
The concept of this ring is to meet the wants the glamorous consumer who is a lover of the earth at heart. This ring is made of elegant glass and sapphire materials. I wanted to create something that looked modern and rounded. I wanted it to be subtle yet a striking complement to any outfit worn with the ring. 
To create this ring I designed my own curve by using the control point curve. I then revolved my design to create a ring shape. Then I created another curve using the radius tool. Then I piped this curve and used BooleanDifference to create the indent. To make the gem shape I manipulated the surface from an ellipsoid using the f10 command. 
I chose to use a clear glass and sapphire for style and serenity. Glass is a very silent and calming material that I felt complemented the design for this ring. I chose to use Sapphire because it is a very beautiful stone. This modern and elegant ring is very flattering and this piece would make a lovely addition to any fingers.


 3D Print
3D Print

Friday, May 2, 2014

Sarah Brodsky Week 5: The Star Sunglasses

Modeling from Reference Image Rhino
Naked Edges
Rendered 1
Rendered 2
Sketches
The concept of this design is to have available a fun and flattering pair of sunglasses. These are fashionable glasses that give away to the unattractive middle bar in between your nose. These glasses are secure to your face and can even boast as an effective sport sunglass. I wanted to design something attractive and classic looking.

I traced my object after using the PictureFrame command. To trace I used tools like the control point curve and then used sweep2 to create the wrap around headpiece. To create the glass part I extruded the traced shape of the star from my sketch. Then I used the cap planar hole command to create a surface for the glass. I then copied the made star to create an identical shape. I placed the pieces together and joined them to create a solid form from my design.

The Materials I chose to use are a purple tinted glass and a carved bronze. The bronze makes the sunglasses appear to be expensive looking however are made of brass which makes this an affordable product. This piece was made for the thrifty and stylish fashionista.


Thursday, May 1, 2014

Jeffrey Tindi: Week 5 Glasses




My glasses were inspired by the Beatles. I chose a more mechanical look for these glasses. 

The modeling techniques that I used the most was extrudecurves and mirror. I created one side of the glasses then mirrored it to the other. Most of the surfaces were filleted. 

For the material choice I used hard plastic,aluminum and leather textured plastic for the ear piece. I wanted to use a hot pink for the glass area also inspired by the Beatles era.

Savannah Sears Week 5 Sunglasses

 Ghosted
Rendered
When designing my sunglasses, I did not have anything specific in mind. I just designed something that had many details I admired about sunglasses in general. But after rendering my design, it reminded me of a cobra or a rattlesnake so I decided to name them Snake Shades.

In the design process in Rhino, I started by putting in my scanned drawings and drawing over them with curves. I then created a "bent" curve in the top view that I extruded down as a surface, and Crv2View my frame/lens curves so that they were against that surface. From there I split and extruded that using extrude surface straight. For the sides of the sunglasses I did the same thing I just did not use Crv2View and instead rotated them in slightly. I also filleted my edges and used Boolean Difference for the diamond cutouts I included. I also used Boolean Union to join the entire frame together.

In KeyShot I chose to use basic materials found on most sunglasses. I chose a shiny black plastic for the frame and a clear yellow-ish plastic for the lens. I chose the black plastic for the frame because I like classic plastic sunglasses and I feel it would be the best material to use. I chose the yellow clear plastic for the lenses because the color reminds me of snake eyes and I felt it matched the theme well.

Melissa Shuford: Week 5 Sunglasses


 Drawings
 Drawings
 Drawings
 Ghosted Image
 Ghosted Image
Rendered Image
Rendered Image

For this project I was inspired by my favorite pair of sunglasses that I have owned for years and got for free. I like the more bulky style and decided to make these more of a feminine style in comparison to my racing style sunglasses. I really did struggle with this design in the modeling as all of the edges presented new problems when trying to round them using fillet or pipe and eventually I just had to do it by hand.

To create these sunglasses I uploaded the images then created Lines that matched my drawings. I then extruded them into planes then into polysurfaces before booleandifferencing them to create the details. I then created the glass for them before going and working on the fillets. To do the fillets I used fillet, pipe with a booleandifference then network surface, and also had to hand create some edges by creating a curve and then split the plane in which it sat upon before networking the curve in. I created the gem then booleandifferenced it into the frame before then going back and creating pipes on the outward edge to then create a filleted edge.

For materials I chose a dark glass for the glass part. I then chose a clear blue plastic for the gem then edited the material to get the proper refraction needed. I then chose a shiny blue plastic for the frame and edited the refraction and colors to make it see-through with a green tint to the plastic to accent the blue and make sure the color was not one solid boring color.

Wednesday, April 30, 2014

Week 5 - Project 5 - Sun Glasses - Peyman Pirzadeh







For the fifth project we had to design a sun glasses.In this project since I'm designing a product that is in relationship with eyes I was thinking about something in a same family. So I inspired by fly's eyes.

The process part was kind of easier that I thought.  I started with putting my sketches in background by using PictureFrame and then  making curves lined up with lines I had from my sketches. Then to curve my lines I used Crv2views and shaped my straight lines like curves. Then extruded them using ExtrudeSrf and ExtrudeCrv. At the end also used Mirror command to symmetrically build the other side. 

For the material, modeled leather is used for the temples, red rough plastic for the temple tips, glass for the glasses and plastic for its actual body.




Meghan Preiss : Sunglasses : Week 5





 For my sunglasses I wanted to create something really geometric. I wanted to keep everything square and sharp. I created holes in the sides of the glasses and two inlets on each side of the front lens to further the idea of geometric glasses. I also kept the glasses squared to the front because I figured if they were rounded they would take away from my overall theme. I was debating on making the nose bridge straight but I figured that would not be comfortable.

To create my sunglasses I created solids for the front and then boolean differenced then went back and added another solid to create the actual lens. For the handles of the glasses I created two curves and then sweep2. I boolean differenced the holes on the side and the front. I created the nose bridge by also creating two curves and sweep2. I filleted all the edges with small fillets to keep the square shape.

For my material I chose wood and hard rough plastics. I chose the wood planks and expanded the size because I really enjoyed the textured look of it. I chose a hard rough beige plastic to contrast the dark wood. For the other sunglasses I chose oak and again expanded the size to create a more textured look. For this pair I chose a hard rough black plastic. The inlets I chose a hard rough electric blue to add a pop of color in each. I angled each wood material because the straight up and down paneling was boring.


Monday, April 28, 2014

Blake Stephenson: Week 5 Sunglasses









     I wanted to create a pair of sunglasses that were big and would cover the majority of the consumers face.  While I myself do not wear big sunglasses in today's world larger sunglasses are very popular.  I also wanted the arm to at least partially cover the side of the eye so the glare doesn't creep in behind the lens as it would on a similar frame such as the Ray Ban Wayfarer.
     When I began modeling these glasses I began by using a Crv2View to achieve the curvature of the front of glasses that I desired.  Once I got the curve I wanted I extruded that curve into a solid to create the front of the frame.  Then, I drew the curve I wanted to one of the arms and mirrored it to have an identical arm on the other side.  Finally, to create the lens draw a plane and trimmed it using the opening in the frame and extruded that surface.
     For materials in KeyShot, I decided to keep it relatively simple.  For the front of the glasses I used a smooth black plastic, and for the hinges I used polished aluminum.  For the arms I wanted to use bamboo, and much to my dismay there was no bamboo in KeyShot.  I used Oak, which was the closest looking material offered, and it doesn't look to bad.

Nico DeLuca-Verley: Week 5 AeroGlass Sunglasses


Isometric Drawing

Orthographic Drawing
Ghosted Image
Material Assignment
Ghosted With Orthographic Drawings





      The intent of my design is based on a combination of ideas from different companies. I liked the way that RayBans fit my face and I liked the style of a lot of the new Toms sunglasses so I decided to used the exact dimensions of my RayBans and combine them with a sleek new design inspired by some Toms sunglasses. I also like the circular lens look and thought it would compliment the design nicely along with some other retro features. For example the wire half circle ear pieces are inspired by some older RayBan glasses.
  
     The commands I used were mainly curve and extrude for most parts. I utilized what we learned in class with the crv2view command and was able to accomplish curving the front part of my sunglasses. I also used booleandifference, extrude, filletedge, pipe, sphere, split, and blend. I was able to fix some naked edges using the join edges tool as well.

     The materials I used were mainly grouped into three different parts. Although I changed some colors in some of the renderings, I stuck to the materials. For the lenses I used glass. For the bodies and the nose rests, I mainly stuck to a clear plastic, but for the eyeglasses on the far left on one rendering I used an aluminum. For the wires, hinges, and screws, I stuck to metals that included copper, brass, aluminum, and stainless steel.