Showing posts with label spring2013. Show all posts
Showing posts with label spring2013. Show all posts

Thursday, May 30, 2013

Javier Prado Week 10: Shoe

For The Shoe I wanted to go with something simple and I decided to make a loafer shoe. This style of shoe is simple yet elegant and can be combined with many colors and textures due to the simplicity of the design.


Wireframe 1



Ghosted 1



Ghosted 2



Rendered 1



Rendered 2


Javier Prado Week 10: Camera

 For This project I based my camera on the very popular Nikon 1. I chose this camera because I've always enjoyed using it. Its a small camera with the power of a DSLR.


Ghosted 1



Ghosted 2



Ghosted 3



Rendered 1



Rendered 2

Wednesday, May 29, 2013

Gabi Burton-Rodriguez: Week 10 Camera


Ghosted Black 


Mapped for Keyshot


Button Details


Lens Details


Screen Details



For this design I was inspired by the Samsung Galaxy point and shoot. I wanted to take that classic curve and apply it to a camera more along the lines of a compact DSLR. As with a lot of my designs I like to use a combination of smooth curving lines and sharper edges to create a dynamic form. I wanted to create something that was small enough to travel with, say, around Greece, hence the images depicted. However I wanted the used to still be able to capture high quality images, thus I implemented the zoom lens. For materials I used a combination of aluminum and hard plastics to create the body. Complete with a high quality glass lens and a leather strap for carrying. To model it I used blended surfaces, sweeps, and network surfaces, though I predominantly employed the use of blended surfaces to connect each face of the camera.

Sunday, May 19, 2013

Gabi Burton-Rodriguez: Week 8 Chair


Ghosted Black & Naked Edges


Mapped for Keyshot


Render Orthographic


Render Profile and Isometric


 Render Back Detail




My inspiration for this design heavily depended on the material choice I had in mind. I knew I wanted to design something that in a way challenged itself. ie. Wood and metal as the materials and a combination of angular and smooth curving lines. In designing the Rhye Recline, I often employed the use of Sweep2 and offset surface. In addition I used Crv2View to sculpt the organic profile of my wooden seat and backrest. I of course used piping and boolean unions frequently. When the piping was not smooth of I encountered a difficult to mend naked edge I used extract isocurve, trimmed, and repaired the surface with a loft or Sweep2. Overall I am very pleased with this design and feel that it achieved the sleek proud posture I was going for. In the end I chose a slightly rough titanium and deep mahogany for my materials. Wood and metal is notoriously sophisticated and contributed much of that to the design itself.

Wednesday, May 15, 2013

Gabi Burton-Rodriguez: Week 7 Lamp


Original Solid

Ghosted Black
Mapped for Keyshot

Laser Cut Templates


Orthographics and Isometrics


Lamp in Room







In designing this lamp I wanted to move away from simplistic modern design that I often try to achieve and explore something new. I wanted to create something for an eclectic environment, with warm light and a symmetrical yet sculptural presence. I found that I was greatly inspired by Spanish castles and towers. I wanted to capture the majesty of the turrets while still creating something grounded and strong. This lamp stands at 3' 6" tall, about 1' wide, and is in and of itself a sculptural piece. For my lighting, I chose a soft yellow vintage style bulb, and jimmy rigged a socket to fit it. I was determined to use that bulb. For materials in Keyshot I used a rough pine and warm wood plank. The finished mock-up is luann.

Tuesday, May 14, 2013

Andrea Garrido: Week 7 Lamp

Black Ghosted Rhino View

lights off KeyShot 

Lights on KeyShot


I was inspired by fire.

I wanted a very harsh shape so I used many jagged edges. I used the twist command in order to make the parallel planes spiral up the lamp. It was very important for me to have uneven spacing and I used grasshopper to accomplish that. my lamp is designed to stand on its own, but it can very easily be flipped into a hanging light. 

Due to the fact that i do not have a car, I could not buy wood. I needed to do it in cardboard. it came out pretty cool, but I decided to paint it red to enhance it. 
\
lamp off

lamp on




Tuesday, May 7, 2013

Gabi Burton-Rodriguez: Week 6 Ring


Ghosted Black


Mapped for Keyshot


Rendered in Passes


Rendering in Passes


Original Keyshot Rendering


Original Keyshot Rendering


My initial inspiration for this ring was my love for Colorado and my home. I wanted to create something whimsical, yet simple, that captures the idea of, "Home is where the heart is." I looked at various other "house rings" including rings with castles and other interesting buildings. This greatly inspired me to make a little world of my own, and to hopefully capture a little bit of why I love my home state. I heavily utilized my projectcrv command in order to create the tapering band. I also used my basic boolean commands to create the simple little houses. I filleted every single edge to achieve a soft "toy house" sort of feel. When choosing materials, I knew I wanted something warm, rough, and metal. So I chose a brushed brass and amped up the warmth a bit. Overall I am very pleased with the finished product and feel that it achieved the warm homey feeling I was after.

Javier Prado: Week 6 Cat Eye Ring

For this project I looked for inspiration on nature and one day while at my friends house I was very intrigued by the design of the feline eye. From then on I decided to incorporate somehow that design into my ring. The choice of materials came from my mother who love to wear turquoise rings.



Ghosted 1



Ghosted 2



Rendered 1



Rendered 2


Rendered 3

Tuesday, April 30, 2013

Gabi Burton-Rodriguez: Week 5 Sunglasses


Isometric Drawing


Orthographic Drawings


Ghosted Black With Orthographics


Ghosted Black With Orthographics and Naked Edges


Ghosted Black Folded


Naked Edges (The edges of the lens surface.)


Ghosted Mapped for Keyshot (Folded)


Ghosted Mapped for Keyshot



Isometric Polyshade


Orthographic Polyshade


Folded Polyshade



The concept for Polyshade was to design a fragmented frame that relied heavily on the lens to connect the bridge piece to the arm bands. I chose to use angular lines and faceted shapes to imply speed or energy, as Polyshade is geared towards a more athletic/active market. I then used smooth curves and surface transitions to contradict those angles, and make them more appealing as an accessory. The lens themselves follow the same motion through combining smooth curves with unexpected angles that sit to the outside of the face. For easy storage the Polyshade collapses to be easily slipped over a shirt pocket or thrown in a bag. When open however, the seams are invisible so as to maintain cohesive polygonal shapes along the arm bands. 

To model these sunglasses I began with my crv2view command, creating both lens and the initial reference for the arm bands. I networked my lens surfaces and later went back and added reinforcing arcs to achieve a more subtle concave shape. I tried to build a lot of this model used extruded curves and surfaces. This meant often employing my CreateSolid command. I felt that this was the most effective way to successfully model the bridge piece, the polygonal element on the arm band, and the nose support on the inside of the bridge. I filleted all my edges, but chose to use very fine fillets in some places. I wanted some surfaces to be smooth while others are sharper to tie the overall aesthetic back to my design concept. I also used this model as an opportunity to practice my helix threads, and thus modeled all the chrome hardware elements in full detail. 

Initially I wanted to use very monochromatic colors, strictly blacks and grays. Once importing in the key shot however I chose to introduce a subtle color, one that was fun and energetic, without drawing too much obnoxious attention. For the bridge I used a shiny hard plastic, and employed the same use of shiny hard plastic on the arm bands. For the polygonal elements however I used a softer rough black plastic in conjunction with the other shiny surfaces. I used chrome for all the hinges and screws to make them really pop against the black and to reinforce the industrial sort of design. 

While there are things I might approach differently in the future or things I might go back and alter, I am overall very pleased with the final product and feel that I learned a ton while modeling my Polyshades. I really enjoyed moving away from the use of simple extrusions and Boolean commands on this one and thoroughly enjoyed exploring my capabilities in working strictly from curves and surfaces.