Showing posts with label shoe. Show all posts
Showing posts with label shoe. Show all posts

Thursday, November 21, 2013

Sarah Zambrana: Week 10 Shoe



 
  For this project, I wanted to recreate a pair of Vans that I already own so  could see how realistic I could get them to be. The tools I used most were Offset, Blend Surface, patch, and also the interpolate curves on a surface command. What I really appreciated was the fact that I had to create the form of the shoe last before actually making the shoe. It really helped with finding the right shape and curves for the different areas of the shoe.
I tried my best to find a material that best imitated the thick padded cloth that are used on the actual vans. And also, the sole of the shoe is made from white rubber, while the shoe lace openings are made from titanium. I chose to stick with a gray scale for the colors because it can go with any color clothes that someone is wearing.

Wednesday, November 20, 2013

Allie Agrella; Week 10 Rain Boots








For my design aesthetics, I wanted a sleek exterior that would mimic the qualities of rubber. The rain boot would ideally be a very flexible, thin material that isn't too obtrusive during a round of golf. I also included golf cleats on the bottom of the shoes that are similar to those on regular golf shoes.
I had trouble with the Network surface, so I relied on Sweep2 for a lot of my surfaces. I enjoyed this project, and the freedom we had to choose our design influence.



Isaac Toonkel: Week 10 Shoe

 GHOSTED

 RENDER 1

 RENDER 2


 SKETCH

For my shoe design I created a ski boot. I wanted to create a ski boot because I ski and am looking forward to it over the holiday break. The boots feature an easy to close buckle that secures your foot in the boot. The inside has a soft, warm padding to keep your toes warm and reduce blisters. The toe area features a large toe lug that insures a secure connection to your skis. Near the ankle is a pivot point for when you aren't skiing so it can be unlocked for easier walking. 

The boots are made from a variety of materials. The upper cuff, and front toe plate are made from a blue carbon fiber so strength isn't substituted for weight. The main body of the boot is made of high strength plastic. The inner lining of the boot is a soft synthetic material and the straps are mad of nylon. The buckles are made of anodized aluminum.

To create the model, I created a boot last using curves and the network surface command. After completing a basic form, I used the project command to add shapes to the surface, then offset the surfaces to create raised shapes. To create the straps and the inner soul of the boot I used the sweep 1 command to create a surface along a curve. For the lighting in keyshot I used a custom HDR setting that has worked well for me before. For rendering, I rendered in passes and altered how they meshed with each other in Photoshop.  

Tuesday, November 19, 2013

Eris Muller: Week 10 Genori Shoe





         My first design was where the heal had a piece of material that wrapped around it but  decided it would be better if I added a buckle to the shoe. The cut outs in the shoe add a classic yet fun flare. I didn't want to have a straight down since that is very typical of high heals so I sliced through the wedge. I incorporated the name of the shoe into the sole using pipes.
        The materials I used were red velvet and brown leather for the top, brown and black cloth for the inner liner and buckle is made out of nickel. I choose red because red serves as a neutral for a lot of outfits, and of course brown can go with most anything.
        The tools that were most used in the process of making my shoe were curve to view, split, project, trim, sweep 1 and 2 and extrude surface.

Monday, November 18, 2013

Andrea Carriquiry: Week 10 Shoe





For the design of this shoe i wanted to make something i would love to buy for myself i wanted to create a very elegant and classy shoe that could be dressed up or dressed down. I was inspired mainly by three things. The first one, was myself and the way i love bows because they make everything elegant and girly. The second was the obvious red sole which was inspired by Christian Louboutin’s shoes which also have a red sole, and the third one was Blair Waldorf, one of the main characters in the tv show Gossip Girl and how her style is very classy and elegant, i also decided to use her last name as the name for this design because of its sophistication.

To create the model in rhino y created the curves using control points and rebuilding them, as well as using the sweep2 command to make the leather parts and fixed the trouble spots using BlendSrf. For the details i used pipes. For the bow i used two triangles and a square which i filleted  to look more rounded. For the logo on the back i projected and extruded the rectangle on the back of the shoe and used Boolean Difference for the letters.

The materials i chose were a light nude leather for the shoe, a gold metal for the pipes, the bow and the logo, so these would stand out but also they would look really good with the nude leather. I decided to go with a red material on the sole and insole to make the shoe more fun and to give it a pop of color.

Thursday, August 29, 2013

Karla Ronaszegi: Shoe Week 10

 Amber LaQuox is dedicated to my best friend. A shout out to my professor who also helped me with the idea. It's a black leather boot with white leather trimmings going around it and going down the heel. The heel is all black hard plastic. In order to accomplish this shape I used lots of sweep2. I created the contour with lines. I started with the base of the shoe and worked my way up. I used piping to make my bottom fillets and to make the white lines.  In my process I checked for naked edges every step to make sure I was making a clean design. These are techno shoes, imagine a black lighted room with these on.







Vitaliy Pankov: Week 10 Shoe

This has been the most exciting, yet the most tedious project since the beginning of the class. I enjoyed working on it and I wish I had more time to perfect it. My main goal was to keep all the geometry clean and smooth. I started out with a side-view sketch which I then imported to Rhino using PictureFrame command. Once it was there, I began constructing the main shape. It took some time to make it look exactly how I wanted. Once it was done, I started building the sole. Command such as "Curve From Two Views" was extremely useful. it helped me construct all major surfaces. Loft command was used to to construct shoe laces. Overall, I am satisfied with the result because it ended up looking very similar to my initial sketch. I would have definitely done more to this project if I had more time.






Monday, August 26, 2013

Nicole Corlett : Week 10 Shoes

I decided to do 3 different heal shoes, all of which I plan to continue to make have no naked edges, however, thus far I have used both sweep 1 and 2, patch, pipe, join edge, project, make 2d, rebuild, along with a plethora of other commands.  I ended up with a low top type heal, a high top type heal, and a closed heal shoe.  I believe the lace in the shoe was the most fun part of this all.
 Ghosted 1
 Ghosted 2
 Ghosted 3
 Render 1
Render 2
Render 3
This is my final design with NO naked edges. Using offset surface command and making sure it was closed made my life allot easier! Here we have a heal with elastic as bands so any size foot can fit into the shoe comfortably. :)
Ghosted FINAL
Render 1 FINAL
Render 2 FINAL

Thursday, May 30, 2013

Andrea Banegas Week 9: Shoe

GHOSTED VIEW



RENDERED VIEW




For my shoe design I decided to design a pair of sandals. These sandals are specially made for the beach. They are easy to put in and more importantly they are very comfortable. I chose this color because this way you can combine them with which ever cloth you want. To model them I used curves and extrude them, pipes and the boolean union command. For my material I decided to use leather, but they should really be made with a material that can get wet without ruin them. 

Javier Prado Week 10: Shoe

For The Shoe I wanted to go with something simple and I decided to make a loafer shoe. This style of shoe is simple yet elegant and can be combined with many colors and textures due to the simplicity of the design.


Wireframe 1



Ghosted 1



Ghosted 2



Rendered 1



Rendered 2