Showing posts with label tubular. Show all posts
Showing posts with label tubular. Show all posts

Thursday, May 22, 2014

Rafael Kader: Week 8 Tubular Chair

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For this assignment, I was planning to create a chair with a simple but unique shape. Also, it was designed for be light and comfortable to sit and to move it around. It is called Futura chair because the shape and materials made it looks like a futuristic chair.

Basically I started this project following a bench tutorial, and then I added my own ideas and elements to this chair. The body was primarily a closed curve that I applied sweep1 to create the extruded surface. After that, I created the sit using extrudeCrv command, Trim and pipe.

In keyshot, I chose a Hard Shiny Black Plastic for the body to make it light and smooth. For the sit, I choose a variety of different colors of silk materials.


Monday, November 11, 2013

Jamie So Whi Lim: Week 8 Tubular Chair

I wanted to make a chair that has light weight so you could move it around easily and place it anywhere such as, the backyard, in your house, and room. I went for a simple design to show that the chair has light weight. For the commands, I used pipe, split, and blend srf the most. I basically made curves and piped them and arrayed it. 
For the materials, I used aluminum for the body part and plastic for the the part where you sit down. I didn't put in too much colors to focus on the light weight of the chair. 





Christian McKenzie - Week 8: Chair




Entente is defined as a friendly informal alliance between to social parties. The name seemed appropriate, I couldn't think of something more friendly then the agreement between my ass and a chair and there are those asses that seem quite stately(pun intended). I was initially draw to a bell form for the legs, it evolved naturally from there. I imagine this chair in the waiting area of an office. With the office in mind, I made the base of the frame flat laterally for the ease of aligning multiple chairs in rows.
I drew my initial inspiration for my logo from the Volkswagen logo (http://www.vw.com/en.html).

Modeling I drew the curves, tubed them, extracted the isocurves, trimmed and then used blend surface. I made a Y joint where the back and the legs meet. I made the cushions by using the planar curve command, rebuilt the surface, adjusted the control points, then used the bend tool to make the cradling contour of the cushions.
 For my logo, I used the same process, but instead of bend I used the cage editing tool in the transform menu.

Materials I chose leather and anodized chrome. I feel that is frequently desired in offices. It is easily cleaned and it is durable. 

Saturday, November 9, 2013

Avi Spratt Week 8: Stardust Diner Stool

I always feel like I'm in a spaceship when I go to diners, they're pretty damn cool. I wanted to make a stool that would fit in with the spacey style of most diners. I constructed this with mostly curves, then just used sweeps on the curves. I used the fillet edge tool to create the joinery of the piping, and did some light chamfering on the base. I'm proud how well the bolt that goes through the main supporting pipe intersects with the smaller aesthetic pipe. For materials I used steel for the piping, and a darker steel for the bolt, and the chair portion's piping. I used a modified dupoint texture to imitate vinyl on the seat cushion and the base of the stool. 
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Max Acevedo : week 8 Tubuar chair








For my tubular chair I decided to design a tubular sofa/chair. It is build by several different pipes. The construction of this design shows comfort and softness at touch. The design is made to enjoy sitting down on it. It comes with a big "pillow" on top of the chair for the best posture of the human body. The POLAR  chair is built carefully with a inside frame of light brush steel. Mostly all of POLAR chair is made out of memory foam and soft touch fabric. Different kind of memory foam are used in this design. The thickness layer  ( grey) it is a very rigid foam, the white and blue are very soft and comfortable with a soft fabric when touch.

The use of pipes in Rhino is unlimited and in this project I learned how many different things you can do with them. The commands contour and section were used in this project. Every project that we do I find Fillet edge more interesting and important when rendering. While rendering, as I already explained I used soft touch materials and brushed steel for the legs and inside frame of the pipes.

Tuesday, May 21, 2013

Javier Prado Week 8: Tubular Chair

For this project I wanted to go outside the box and instead of doing a conventional chair I decided to go for a wheelchair. I enjoyed the idea of designing a wheelchair that would change the perspective of being in one. I wanted to design a chair that would be comfortable and elegant at the same time.


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