Tuesday, October 29, 2013

Marcelo Torres Week 6: Ring



Rendered in passes








For this project, I wanted to create a ring design that was low-profile and unobtrusive. I wanted the ring to remind people of the ocean, or the beach in general. For this purpose, I added a wave design that goes around the ring. Also, I cut two holes through the ring that are supposed to represent the sun, which could be either setting or rising (that's why there is two of them).
For modeling, I did the ring shape by sweeping rails. Then, both the waves and the circles were done using a boolean difference. I then created a pipe a goes through the edges of the waves on the outer side of the ring.
The ring is all made out of wood, soft maple being the main material. The thinner, darker parts of the ring are dark wood. I chose these materials because I wanted to avoid making anything flashy or too striking; I rather wanted to create something more simple and pure.


Brendan Whalen: Rings Week 6











My rings design and color scheme was inspired by the iconic hip-hop album cover The Low End Theory by A Tribe Called Quest. The cover uses a black back and uses green and red stripes to create a human figure. I added chrome into the ring to create some contrast between the leather and the red and green paint so I had something with a more shiny luster versus a dull one. I also used the bitmap tool to trace the logo and title of the group with the curve tool and then extrude everything and boolean union everything on the ring. I also used tools like the array tool a lot to help come up with my design.

Sarah Zambrana: Week 6 Ring









       With this design, I wanted to create something that I personally would like to have. I really admire organic, natural forms so I decided to model the ring from deer antlers. When looking up inspiration, I found some similar rings (http://www.etsy.com/searchq=antler%20ring&view_type=gallery&ship_to=US&ref=auto5 ), however the shapes used in them typically stayed close to one plane. The antlers in this ring reach out to imitate the exact curves and planes of real deer antlers.
       The tools I used most for this project were the bend, loft, and circle along curve tools. It was challenging to try and make a surface that matched the natural movement and texture of antlers but also still maintained a smooth flow. The model shown is rendered from silver and bronze metals. The complexity of the materials were kept to a minimum to emphasize the shapes in the ring.

Allie Agrella; Week 6, Ring Design






This project was the first that I really felt I was able to control my fillets and edges well. I focused first on the construction being solid, and then moved on to aesthetics. I used piped curves, booleaned, for the smaller rings, and a tube with offset extrusions for the base piece. For my actual ring design, I created a ring that has separate detachable smaller rings based off a traditional 'spinning' ring.
Ancient generations wearing spinner rings reduced their tension levels and anxiety in the human being. Several researches revealed that "playing" with Spinning-Ring band in repetitive motion helps to calm the mind. For that reason sometimes spinner rings (spinning rings) are referred to as worry rings, turn rings, swivel rings, turning rings, prayer rings or motion rings. 

Marc Fleischmann: Week 6 - Ring

With my ring design I wanted to stick to the idea of my sunglasses that I created last week. The ring has a very slim shape, it is not meant to be a bold accessory on your hand. But still, with its flowing and rhythmic design it will be more than remarkable enough to bee seen. This ring is made out of silver, that gives it a nice and elegant look but is not as pompous as materials like gold may sometimes appear to be. If you have small hands or you're just looking for a light and comfortable ring, The Flow will be a good choice!
To create the Rhino model I split a circle in two halves and adjusted the top end to the shape the have now. Then I used a Sweep1 with variable cross sections, extruded the tip on the top along a curve and blended them. Finally I mirrored the half ring twice to get the shape it has now and cut out the parts at the bottom, using the FlowAlongSurface command.
The rendering in KeyShot was made by creating multiple render passes ( Beauty, Occlusion, Reflection, Specular) that were adjusted to the final rendering in Photoshop later.
Rendered, Passes
Rendered, Passes




Justin Montan: Week 6 necklace locket









Nick Tourville- Week 6 Ring




   The ring I designed, entitled, "Melody", functions both as a ring to be worn and as a the notes for a music box. The studs on the ring provide texture when worn and pluck the keys the in the box. Ridges on either side of the ring create a smooth surface between fingers so the wearer doesn't have to worry about discomfort from the studs. Finally, a colored curve was place through the center of the ring for accent. The wavy shape of the curve compliments the song this particular ring is meant to play, "Beyond the Sea".
    After taking some finger measurements, I began work on the modeling process. I started by making a tube, took its outer surface, and created a flat UV curve. I turned the curve into a surface and placed spheres in a particular pattern across the new surface. I then drew the curve, extruded it, and trimmed (and then capped) any part of the spheres and extruded curve below the surface. Using the Flow along Surface command, I was able to wrap my decorated surface around my tube. I create a slightly thicker tube at one end of the ring, mirrored it, and those became my ridges. After some fillet, the ring was complete.
   Seeing as this model was jewelry, I used precious metals like gold and platinum for the ring. When sapphire didn't work quite how I expected, I substituted it with blue glass for the center curve. The two Keyshot images were rendered in passes, consisting of a beauty pass, a mask pass, a diffuse pass, and a specular pass. These passes were they layered over each other in Photoshop.

3D Print: