Showing posts with label Nick Tourville. Show all posts
Showing posts with label Nick Tourville. Show all posts

Thursday, November 21, 2013

Nick Tourville 3D Scan


    For this project, I partnered with Avi. We made a whistle out of scrap foam and scanned it in. There was some difficulty and errors that occurred when trying to Autosurface and export as an IGES file, so I had to end up using the messy mesh. However, I took the opportunity to use the rough texture to my advantage, and Keyshotted the whistle with a stone material. I imagine someone crafted this whistle quite some time ago and it has since been left to weather the elements.
   All in all, this scan went better then my first attempt, which, although visually successful, became completely corrupted and useable.

Nick Tourville- Week 10 Camera



    The idea for this design came from doodling cameras on Rhino. I accidentally made an almost comically large lens for one camera, and I liked how it looked like a giant robotic eye. Around the idea of this eye, I modeled Snap,  a spider-like portable camera. Snap is controlled wirelessly controlled  via an iPhone or Android app and can be used to take photographs. Prewritten paths can also be programmed into Snap, and it has a touch screen underneath to change settings and view photos. Snap easily connects to computers via a USB outlet in its back.
    I started modeling Snap from the eye, using cylinders for the lens housing and an extruded and bent circle for the lens. The main body is a manipulated sphere, and the legs and piped and bent curves. The neck between the lens and body is two blended curves, the combination of which made for a more interesting transition between the two parts. The USB drive was added by copying in my USB from a previous project and using Boolean Difference.
   The main body of Snap is a hard plastic casing. The legs coverings are made of nylon and the lens and flash are glass. The two spheres on Snap's back that house indicator lights (one for power and another for charging) are also made of glass, and the lights themselves are colored emissive materials.

Monday, November 18, 2013

Avi Spratt Week 9: Laser Scan

Original foam model

Original Mesh
Rebuilt

Rendered


Using a piece of scrap foam, I built a rough whistle form. I chose foam simply because I knew that its surface is not as clean as scupley, and wanted to take full advantage of the laser scanner to show the roughness of the foam. I worked with Nick Tourville and we initially disagreed on material choice. However, stone made much more sense because of the mottled texture of the scan. The process of going through alignment, filling holes, and exporting through different programs was actually fairly simple, but very time consuming. The PC was very slow, if it had a faster processor I'm sure it wouldn't have taken so long. Overall I find that Laser scanning technology is insanely useful, and it was a good skill to learn.

Tuesday, November 12, 2013

Nick Tourville- Week 8 Chair



   The Deox chair design is based on DNA. It is a simplistic design meant to be used as a coffee table chair. The center cushion is removable and straps to the bottom of the chair.
   My modeling process began with drawing the curves of the frame and legs and manipulating the control points. I then used Grasshopper to pipe the curves. This process was then repeated for the cross bars. The cushion is a manipulated surface the was extruded and filleted.
   For materials, I knew I wanted a metallic body for the chair. After trying an entirely chrome body, I decided that black chrome for the frame and legs had a more accented look. The cushion has a custom red velvet texture.

Tuesday, November 5, 2013

Nick Tourville- Week 7 Lamp



   As can be assumed from the title, my lamp was inspired by a comet shooting crashing the atmosphere. I created a bulbous bottom and extended, pointed tips and added a tilt to really emphasize this inspiration. There's a higher concentration of contour pieces towards the bottom to to block out light towards the actual "comet" of the lamp, leaving the "tail" to be the more greatly lit up area.
    During the modeling process, I mostly followed the instructed steps of contouring and sectioning my basic shape, piping my intersections, and splitting the pipes and sections and contours. However, I used control point to give extra shape to my sections and, after tilting my entire form using the gumball, used a straight line to trim my form to create a flat bottom. The lasercutting layout was created using the BetterMassiveUnroll script, and thanks to some early scaling, there were no problems getting the parts to fit in a 48x24in box. After all my piping was complete, I extruded my contour and section surfaced from both sides to ensure a uniform look for the Keyshot model. I also added a wire and bulb for the Keyshot model.
    I chose a smooth Oak material for the contours of the lamp. The sections are a Red Oak to represent the fiery tail of the comet. The actual lasercut lamp will be made of a red-tinted plywood. I chose a warm lighting to compliment my woods for the lit keyshot image, and the wire is a soft plastic.

Laser Cut:

 

Tuesday, October 29, 2013

Nick Tourville- Week 6 Ring




   The ring I designed, entitled, "Melody", functions both as a ring to be worn and as a the notes for a music box. The studs on the ring provide texture when worn and pluck the keys the in the box. Ridges on either side of the ring create a smooth surface between fingers so the wearer doesn't have to worry about discomfort from the studs. Finally, a colored curve was place through the center of the ring for accent. The wavy shape of the curve compliments the song this particular ring is meant to play, "Beyond the Sea".
    After taking some finger measurements, I began work on the modeling process. I started by making a tube, took its outer surface, and created a flat UV curve. I turned the curve into a surface and placed spheres in a particular pattern across the new surface. I then drew the curve, extruded it, and trimmed (and then capped) any part of the spheres and extruded curve below the surface. Using the Flow along Surface command, I was able to wrap my decorated surface around my tube. I create a slightly thicker tube at one end of the ring, mirrored it, and those became my ridges. After some fillet, the ring was complete.
   Seeing as this model was jewelry, I used precious metals like gold and platinum for the ring. When sapphire didn't work quite how I expected, I substituted it with blue glass for the center curve. The two Keyshot images were rendered in passes, consisting of a beauty pass, a mask pass, a diffuse pass, and a specular pass. These passes were they layered over each other in Photoshop.

3D Print:

Tuesday, October 22, 2013

Nick Tourville- Week 5 Tune-Ups Glasses



      When first brainstorming for this design, I thought about the glasses I use. One of the pairs of glasses I wear most often are my SCAD Drumline shades, and from there I though about how they could be given extra function. When practicing with the Drumline, we commonly have the problem of needing a drum key but not having on with us at the practice field. So, I put a drum key on each side of this pair of the Tune-Ups shades. The key is as narrow and short as possible to both function but not get in the way.
       When constructing the Tune-Ups, I first set up and aligned my background bitmaps using Picture Frame. I then drew a curve around the lens, extruded it, and piped around it. I made a series of boxes matching the general size of the sides and then used Trim to get them to the right shape. The Bend tool came in handy for shaping the lens, frame, and sides. Attaching and detailing (around the screw and hinge) were done with Boolean Union and Difference.
       The main frame of the shades is chrome, the lenses are some glass tinted slightly blue, and the key and screws are aluminum. To create soft tips for the sides, I used a mold-tech. Finally, I used a soft touch material for the nose rests.

Tuesday, October 15, 2013

Nick Tourville- Week 4 Detergent Bottle




   My detergent bottle is straight-forward, efficient form based on the video tutorial. The handle, however, has been given finger grooves and has been reduced in thickness to allow for easier gripping. Offsets have been added to the side and bottom, and a logo was added to each side. In this design, I focused on using sweeps, splits, and offsets.

Nick Tourville- Week 4 USB





    My USB design mostly followed the tutorial. However, I gave the design a small twist. I have recently had the problem of forgetting my flashdrive in the computer lab. So, I added a car or house key the to end to add a greater personal value to the drive. My combining to necessary objects, the design has an object the user cannot afford to let slip their mind. There is also a small speaker that makes a sound when the user logs off a computer, and a light that turns on when the USB is plugged in and active. The offset tool was especially helpful in this design.


Tuesday, October 8, 2013

Nick Tourville:Week 3 Mouse




     The FineControl Mouse uses a clickable touchpad for finer control when needed. This is ideal for users like graphic designer who need to make precise movements. Its shape is a that of a common laser mouse, and it uses a cord to avoid the inconveniences of wireless mice. The mouse's contours and gripped sides are designed for an ergonomic fit in the hand.

Nick Tourville: Week 3 Hammer



     My Rescue Hammer was designed for breaking glass in emergency situations. The back end has a large point for scoring glass, and the front has several sharp tips for breaking. The handle has a small cover over it to protect the user's hand. The head of the hammer is bright so that it can be easily found.