I decided to recreate the Bibendum chair and really attempted to emphasize the upholstery on it by slightly deforming each circle before using the sweep 2 command. A lot of rebuilding was done to add extra points to be able to manipulate the chair in how I wanted it to look before rendering it in Keyshot. There are about 25 naked edges I can't seem to get rid off and as I showed up on Saturday to get some extra help, I could not find Prof.Scott... :( So here is what I ended up with. Also, I used 2d orthographic drawings and picture frame to help with scale and accuracy.
Ghosted Logo PDG
Ghosted View
Render 1
Render 2
don't forget your orthographics and isometric logo based on the modeling out of tight spaces tutorial.
ReplyDeletecrap.. thanks!
ReplyDeletenicole, please create a tubular logo based on the modeling out of tight spaces tutorial.
ReplyDeletedangit.... sorry
ReplyDelete