Showing posts with label chair. Show all posts
Showing posts with label chair. Show all posts

Thursday, May 29, 2014

Emily O'Brien: Chair

 Ghosted View

 Chair

Ant View

   To design my chair I thought of the classic bar stool chair, with a few modifications. I added a slight slant to the seat of the chair so your legs can hang with comfort and getting on and off the chair fast is easier. As for the middle I played with points and lines in Rhino and after crossing several lines over and over I came up with the star-like shape for the seat.
   I used the polyline to create the general shape of the Bar Stool and added piping to the entirety of it. at the bottom I used the Extract Isocurve tool along with split to cut the harsh edges off of my piping and then used the Blend Surface tool to create nice and smooth curves for the base of the chair.  For the top harsh curves, at first, I did the same as I did to the base, but I found it needed a little pazazz so I added the spheres for a decorative look.
   The materials are mainly Anodized Rough metals in silver, blue and black. The curved base of the chair is in an old cast iron material.

Monday, May 26, 2014

Sarah Brodsky Week9: Chairs

Naked Edges PennyChair
Rendered 1 PennyChair
Rendered 2 PennyChair
NakedEdges MoonChair
Rendered 1 MoonChair
Rendered 2 MoonChair

The concept for these chair designs was to provide a comfortable back support to the consumer. The second design also has a desk space that includes a box that has outlets for charging purposes. These chair designs provide the user with a spacious and comfortable space. The desk space has different layers to provide for an optimum level of organization. These qualities are important for a travelling consumer. There back and neck are tired and there technology is dying. My design will create a comfortable and relaxing space.
To create the first design I created a curve using the curve planar line. Then I used the pipe command to create a thickness for the line I had drawn. I then used the ArrayLinear command to set the pipes side by side in an attractive manner. Next I copied and rotated each piece so that it fit in a square manner. I then created a circle to fit in the middle of the back facing chairs. I then used the Pipe command to again create a thickness for the chairs. For the other design I created a shape using the curve planar line tool. Then I extruded the shape and used the cap planar holes command to seal the shape. I then used the cylinder tool to create the two disk like desks on either side of the main desk area. To create the main desk area I used the rectangle tool. To make the edges softer I used the fillet command. 
For my first design I decided to only use copper. I felt that this was an attractive and recyclable material. It would be cheap and could be built by melting down pennies which are soon to probably leave US currency. For my other design I chose to use a blue plastic material for the seat which could be easily made of recycled water bottles or other plastic packaging material like plastic bags. I then chose to use a steel for the desk because it will be easy to clean and it will be shiny and attractive.



Christian Edwards Week 9: chair





Perch was inspired by an idea that public seating would save space by being vertical over horizontal.  I designed a bench that has 2 levels allowing 2 different groups of people to seat: one below and one above.  Anybody and everybody could use this bench for seating in a public place.

The commands I used in Rhino were pipe, duplicate, retate, and fillet edge.  These cammands brought this piece to life.  Without these commands in place, building this model would have been alot more complicated.  

The materials I used consisted of cloudy plastic and hard plastic.  I wanted the materials to fit in well with their environment at the beach or in an amusement park.

Thursday, May 22, 2014

Rafael Kader: Week 8 Tubular Chair

 Ghosted Image
 Rendered Image 1
 Rendered Image 2
Rendered Image 3


For this assignment, I was planning to create a chair with a simple but unique shape. Also, it was designed for be light and comfortable to sit and to move it around. It is called Futura chair because the shape and materials made it looks like a futuristic chair.

Basically I started this project following a bench tutorial, and then I added my own ideas and elements to this chair. The body was primarily a closed curve that I applied sweep1 to create the extruded surface. After that, I created the sit using extrudeCrv command, Trim and pipe.

In keyshot, I chose a Hard Shiny Black Plastic for the body to make it light and smooth. For the sit, I choose a variety of different colors of silk materials.


Wednesday, March 12, 2014

Crysta Polvinale Week ? Tube Chair



This chair was inspired by the simplicity of a schoolhouse chair. I think the utilitarian aspect of this kind of chair has become beautiful in its nostalgia. This chair is intended to be in a public space where it will evoke the sense of school-days-gone-by for many people.
I drew curves as the basis for the chair structure, followed by curve 2 view, and patch. Then I used an offset surface for the back and seat of the chair. For the rails I used a curve, orient perpendicular, and sweep 1 workflow.
In keyshot, I wanted to maintain the sense of a school chair by employing the ever useful wood and a simple forest green. I adjusted the 2 screen lighting environment to add some interesting shadows and then rendered in a few passes.

Tuesday, November 12, 2013

Nick Tourville- Week 8 Chair



   The Deox chair design is based on DNA. It is a simplistic design meant to be used as a coffee table chair. The center cushion is removable and straps to the bottom of the chair.
   My modeling process began with drawing the curves of the frame and legs and manipulating the control points. I then used Grasshopper to pipe the curves. This process was then repeated for the cross bars. The cushion is a manipulated surface the was extruded and filleted.
   For materials, I knew I wanted a metallic body for the chair. After trying an entirely chrome body, I decided that black chrome for the frame and legs had a more accented look. The cushion has a custom red velvet texture.

Kirsten Warkow: Week 8 Chair

Ghosted View

Ghosted View for Keyshot

Keyshot Rendering with Isometric View

Keyshot Rendering with Orthographic Views and Dimensions

Keyshot Rendering

Keyshot Rendering (Remote and Button Close-Up View)

For my tubular chair design, I decided to create something out of the ordinary and came up with the idea for a flying chair. Inspired by the design of a helicopter, The Heli-Flyer is an electric powered chair that can fly using a propeller at the top. Remotes on the right and left arm rests of the chair can control the flyer's direction, ascension, and descent. The basic white buttons control the direction, the blue button controls ascension, and the orange button controls the decent.
In Rhino, I modeled my chair using the Boolean union command, the Fillet edges command, as well as the Pipe and Split commands. To create the top and bottom cushions of the flyer, I created a basic elliptical shape and then rebuilt the line structure and morphed the ellipse to get a cushion-like shape. To create the buttons for the remote as well as a space for the propellers, I used the boolean difference command.
For my Keyshot material choices, the metal piping of the chair is made out of steel, the cushions are red-velvet, and the remote, bottom landings, and propeller parts are made out of plastic. I didn't want to use too many materials for my chair, but I just wanted to have reasonable and sensible materials for every part of my design. I chose red as the main color so that when in flight, the Heli-Flyer can be spotted from a distance. As far as lighting goes, I kept the basic environment the same and really only played with contrast to get my reflections on the shiny steel pipes.

Inspiration: http://www.helibott.com/images/photos/helicopter3.jpg



Sarah Zambrana: Week 8 Chair




      I tried to think of a design that I would want to use while I'm in school.  In several of the studio classes that I take, they require some sketching for a few hours a day. So I thought it would be a good idea to make a chair that kept me comfortable while at the same time staying focused. The angle of the chair lets you lean back in a comfortable position and also the base of the chair is wide enough to where you could cross your legs and work.
     Aesthetically I wanted to keep things thin and simple with a geometric design. The legs of the chair are made out of black steel while the seat itself is made from a soft, cloudy plastic. I would say the tools that used the most for this project were blend surface, fillet edge, and boolean union. It was often difficult to blend the so many pipes together in a few spots, but I think I was able to blend them together pretty smoothly.

Monday, November 11, 2013

Jamie So Whi Lim: Week 8 Tubular Chair

I wanted to make a chair that has light weight so you could move it around easily and place it anywhere such as, the backyard, in your house, and room. I went for a simple design to show that the chair has light weight. For the commands, I used pipe, split, and blend srf the most. I basically made curves and piped them and arrayed it. 
For the materials, I used aluminum for the body part and plastic for the the part where you sit down. I didn't put in too much colors to focus on the light weight of the chair. 





Ana Soto: Week 8 Chair







Sucri was inspired by a modern lifestyle.  My design was constructed in Rhino using pipes for the legs and the details. I used blend surface to join the pipes to the oval shape in the bottom, and the top pillow. In keyshot, the metal parts are stainless steel with a black shade. The other materials are paints. 

Mackinley Farmer: Week 8 Chair




This design was meant to be a modern take on a typical park bench. The bench was designed so that two people could sit next to each other if they are together or strangers. Usually benches in large cities such as New York have a division in the middle for these reasons. The design is stream line and simple yet it intrigues you to take a seat. I designed it with the thought of it being placed in a park or square in a bustling, fast paced city. The modeling techniques I used for the majority of the project would be the pipe tool, and orient on curve for the outer tubes, which are a pentagon shape, and then a Sweep1. I also used Extract Isocurve, Split, then Blend to get rid of the kinks and create a nice flowing tube. For the materials I wanted to keep it simple so the frame is aluminum and the seats are a perforated leather which would have a little give and allow water to not collect.  

Fabio Bonacquisto: week 8 Chair

 Key shot 

  Key shot

Layers

Naked edges

This is my lazy wood chair, it's made from wood leather and steel. I wanted to make a chair that was symmetrical as an outer form but asymmetrical with its supports. I used Pipes for the frame not because I wanted the user to get their limbs stuck in the chair but because I wanted a frame that was able to breathe because I am the type of person who gets hot easily. The cushions are made with leather because it's a good material that gets cold easily when indoors and always keeps me cool. The metal studs on the bottom are for people who like to scratch/ massage their feet while sitting. The design of the leg rest is made so that your legs are not too high or too low. personally when I have my legs up high I tend to fall asleep easily especially during a movie, but at the same time I want my legs up so I can relax. Having no head rest was on purpose because the user is now free to stretch his neck/head over the top of the frame to get a good stretch in the neck, my brother does this a lot so I am assuming other people do this as well.

Andrea Carriquiry: Week 8 Chair





For this design i wanted to make something very clean, simple and elegant. Very minimalistic but taking into consideration, style, comfort as well as the aesthetics. I wanted to economize the use of lines, in this case pipes, in order to make a very clean and classy design. I decided to add extra pipes to the back and under the cushion in order to make it more stable and sturdy. I wanted to do a bench instead of a chair so people could sit or lay down on it that's why i named it "The Lazy Way".

For the logo i used the tutorial from blackboard, and decided to use my initials. I made it a bright blue anodized metal, so it would stand out. 

I used curves to draw out the contours of the chair and then made them into pipes. Then i did the same with the support on the back and below the cushions. I boolean all the unions between these pipes to make clean and smooth unions. For the cushions i used a rectangle, which i altered through the control points to make it rounder, and also filleted the corners. Later i extruded the surface to create the cushion.

For materials i decided to go with stainless steel for the pipes, as it is a sturdy metal that will never rust, as well as a black leather for the cushions to give it a very classy and elegant look, so it could be easily placed in any living area, because of the neutral colors.