Monday, April 22, 2013

Gabi Burton-Rodriguez: Week4 USB


Rhino Ghosted Black


Rhino Mapped for Keyshot


Keyshot Render: Interior Detail


Keyshot Render: Notch Detail


Keyshot Render: Full Body


The design for this USB was very straight forward. I chose to use this project as a straight forward tutorial in using the background bit map. The extent of creative license I took was merely in the measurements. This however is not a reflection of my lack of creativity, commitment, or time. I rather wanted to follow the steps word for word, for the sake of practice in creating a clean cut model. I felt that in my detergent bottle I got a bit ahead of myself, and chose to use this project as a learning experience. 

The tutorial employed the used of Boolean differences and solid shapes. However in retrospect I would have preferred to offset surfaces for the filleted details on the sides. I used the trim command often and filleted all my edges. In addition I used the blend tool to resolves surface transitions.

 In applying my materials, I wanted to use a simple matte black and shiny black plastic with one another. This provides the user with clear tactile feedback, and allows light to reflect off the shiny plastic. 

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