Showing posts with label industrial design. Show all posts
Showing posts with label industrial design. Show all posts

Thursday, May 1, 2014

Ruan Basson Week 5: Hand Glass Sunglasses


Ghosted Image Hand Glass

Bottom Front 3/4 Hand Glass

POV Hand Glass

Bottom Rear 3/4 Hand Glass


Jennifer Lopez in Hand Glass

My inspiration for these sunglasses lie in many places.  The lens shape from none other than Tom Ford.  I like the look of odd sunglasses, so I took inspiration from Chanel and Prada for the shape.  The time period I took design cues from would definitely be the 1960s.  I decided to make them a pair of hands that seem like they are presenting something precious for the wearer to look through.  I enjoyed the designing process, since these sunglasses are not what you typically see walking down the street.

I used several basic modeling techniques to get the final form.  For the lens I simply built off of a circle.  I made the loft curves in the side and top windows and lofted the dome shape.  The frames are an extruded polycurve that I split in half and then mirrored before rejoining to make them symmetrical.  All the edges where either chamfered or filleted.  I then used offset surface with solid selected to finish the one and mirror it to copy it.  The hands are a combination of piped curves and booleaned ellipsoids.  I would draw the curve in side view and then transform them to look like I wanted.  I then piped them and filleted the fingertips.  The ear hooks are also an extruded polycurve.  I then used boolean union to join all the solids.

When I rendered these I chose to go the practical route.  I chose black plastic for the hands because I want them to look almost silhouette-esque.  I chose a stark contrast form the frame color for that sole reason, I wanted contrast to emphasize the look that the hands are "presenting" them for the wearer.  The lens are orange because that color is bright and fits with the 1960s palette.  I added J-Lo as a model to show scale and give a better impression of the final product.

Tuesday, February 19, 2013

Rodrigo Miguel - Ring Design

Ring design - Rhino rendering

Ring design - Key shot rendering with orthographic views

Ring design - Key shot rendering with isometric view

Ring design - Key shot rendering

3D printed "Flora" ring

3D printed "Flora" ring

For this assignment I designed a ring inspired in the "stacking" ring sets. I rendered the texture by adding a new wood texture to my key shot material library as I wanted a really specific texture for my design. When adjusting the wood texture I added a back-plate texture of the same wood grain but with a high contrast, to make the wood look more realistic.

Tuesday, February 12, 2013

Janae' Javis: Älska: Cell Phone Concept


Design sketches
Isometric design sketch of the phone.
Multi-view drawing
 Ghosted View front
 Ghosted View back
Ghosted View with the stand in use.


Render with multi-view sketch

Render with isometric sketch


Additional Renders:
Updated Renders: Added a subtle fillet, altered lighting, and screen





This cell phone concept is inspired by Naum Gabo's scultpure and of course Valentine's day.  While it appears to be a standard cell phone design, it takes into consideration a small amount of engineering. The concept for the screen is to use a matted lcd screen in order to reduce glare during outdoor use.  The three circles on the side are actually vents. In an effort to save battery life, the phone will use a light sensor so that the backlight will automatically adjust depending on the lighting situation. The phone will have a temperature sensor to monitor the battery, and the vents will activate in order to cool down the battery.  It also has an embedded stand.