Showing posts with label Aviel. Show all posts
Showing posts with label Aviel. Show all posts

Saturday, October 12, 2013

Avi Spratt Week 4: USB stick

I have a folding USB (Sort of like this) stick, its nice that there is no cap to lose, and it still keeps the USB safe. I also decided to add my Brother's logo to the USB simply because it looks pretty damn cool.  I traced the image and extruded the curve to be used as the small brass raised detail, and the larger engraving in the external housing.  I used boolean difference, boolean 2 objects, and the curve tool mostly. I had some trouble with fillets, but managed to use the Pipe/Trim/Blend combo to get the edges that wouldn't fillet smoothed out.

For materials I used: Brass, molded plastic, milled steel, and mahogany.
Ghosted

Rendered opened

Rendered closed

close up?



Avi Spratt Week 4: Detergent Bottle

For whatever reason, I only seem to have lavender detergent. I don't have any sort of preference, I buy whatever is cheapest to clean my clothes. I decided to make this model based on bottles I have at home, but with more curves. I used Offset curves,loft,rebuild,fillet edge, helix, and various boolean tools to create the bottle. I manipulated control points to further add definition to the bottle.  For materials I used Dupoint pink, purple haze, and pacific sunrise.

Ghosted
Rendered, assembled

Rendered disassembled
alternate render
Curvy



Sunday, October 6, 2013

Avi Spratt: Week 3 Hammer

For my inspiration I looked at my Ace Rip Hammer, mine does not have the serrated/beveled strike face though. I used curves, lofting, and extrusions to create the hammer head. I used the rebuild tool and used control points to change the shape of the head as well as the handle. The edges that would be handled (Not the claw) are filleted. My hammer has sharp, straight edges on the claw section, so I left them alone on the model. For materials I used light oak for the handle, and a textured steel for the head. The nails are galvanized and the wooden plank is a heavy grained polished wood material.

ghosted
Rendered

Rendered showing the fillets between the head and handle

Rendered


Saturday, October 5, 2013

Avi Spratt Week 3: Mouse

My inspiration for this mouse was based on various Razer Mice,  and my brother's illustration 
I used curves, lofting, and control points to create the curvature of the mouse. FilletEdge was also used quite a bit. For materials I used rubber for the mouse body, and soft touch plastic for the scroll wheel and buttons.
Ghosted

Optical tracking light emission

Rendered view

Alternate rendered view

Sunday, September 29, 2013

Avi Spratt Week 2: Flashlight

My dad taught me to scuba dive when I was 15, I started out with all of his old gear, but have progressively replaced most of it, save for a dive light. Its a huge clunky, heavy, incandescent light that isn't very bright. I don't use it often, its not even very useful on night dives.  I wanted to create something that would be small enough to store inside a BC, that wouldn't get in the way, or weigh much. I used the helix tool to create the screw, and took advantages of transparent materials to show the threading.




Ghosted


Ghosted with layers
Rendered with light emission


Flashlight off. disassembled

Flashlight on. assembled

Saturday, September 28, 2013

Avi Spratt Week 2: Ducky

After completing the ducky, I decided to turn it into a toy tank because I thought it was ironic to mix children's toys with weapons. I used Dupoint for the body because it provided shine and a bit of sparkle as well. The tank barrel and tread are a lilac metal, the belt is rubber, and the wheels are galvanized steel.
Rendered 
I used boolean difference to create the wheels use truncated cones and tubes.
Rendered

Alternate rendering with back plate