Showing posts with label render. Show all posts
Showing posts with label render. Show all posts

Sunday, September 29, 2013

Fabio Bonacquisto: week2 Flashlight



Fabio Bonacquisto fall 2013 elds 205 Flashlight

 Keyshot1

Keyshot2
Keyshot3


 Ghosted Edges







My inspiration was shadow art, which is shown by the bars inside the light.
I use the Boolean tool a lot and used the chamffer tool for the first time.
For materials i chose really rough aluminum for the metal parts, rubber for the handle and brass for the hinge.

Thursday, August 29, 2013

Vitaliy Pankov: Week 10 Shoe

This has been the most exciting, yet the most tedious project since the beginning of the class. I enjoyed working on it and I wish I had more time to perfect it. My main goal was to keep all the geometry clean and smooth. I started out with a side-view sketch which I then imported to Rhino using PictureFrame command. Once it was there, I began constructing the main shape. It took some time to make it look exactly how I wanted. Once it was done, I started building the sole. Command such as "Curve From Two Views" was extremely useful. it helped me construct all major surfaces. Loft command was used to to construct shoe laces. Overall, I am satisfied with the result because it ended up looking very similar to my initial sketch. I would have definitely done more to this project if I had more time.






Monday, August 26, 2013

Nicole Corlett : Week 10 Shoes

I decided to do 3 different heal shoes, all of which I plan to continue to make have no naked edges, however, thus far I have used both sweep 1 and 2, patch, pipe, join edge, project, make 2d, rebuild, along with a plethora of other commands.  I ended up with a low top type heal, a high top type heal, and a closed heal shoe.  I believe the lace in the shoe was the most fun part of this all.
 Ghosted 1
 Ghosted 2
 Ghosted 3
 Render 1
Render 2
Render 3
This is my final design with NO naked edges. Using offset surface command and making sure it was closed made my life allot easier! Here we have a heal with elastic as bands so any size foot can fit into the shoe comfortably. :)
Ghosted FINAL
Render 1 FINAL
Render 2 FINAL

Monday, July 29, 2013

Vitaliy Pankov: Week 6 Ring

I have designed two engagement rings: one for a male, and another for a female. Both share similar structure, materials, and are decorated with ornaments that flow along the diameter. I have tried to utilize as many techniques that we have learnt in this class so far as possible. While building those models, I also paid close attention to the smoothness of the surfaces and used Zebra tool to evaluate all major surfaces. I wish I knew more about Rhino so that I can push the envelope even farther, yet, I am still satisfied with the result. I created different renderings with rings placed into different environments. In some of them I was trying to deliver the idea of so-called "teaser" shots.







Tuesday, July 23, 2013

Vitaliy Pankov: Week 3 Mouse

I have created a wireless computer mouse with slight variation in the the buttons. This mouse is offered in wide variety of colors.






Friday, July 12, 2013

Nicole Corlett : Week2 Duck

Here is a duck I created before the lesson was taught.
Ghosted View  
Keyshot Render

After the lesson on how to properly make the duck, I decided to re create my duck.  I used organic shapes and figured out how to untrim holes in my project.  I also turned the duck into a piggy bank that I renamed Ducky Bank.  The butt of the duck has a plug to empty the bank out. :)
Ghosted View
Keyshot Render

Monday, May 6, 2013

Sabina Pareja-Lecaros: Week 6 Ring

I am a straightforward person. Gems and jewels are not my style. I chose to design my ring as a single piece and single material jewel. I love rings and one of my favorites are the spiral shaped ones. For me, spirals represent infinity and that reminds me of a snake. This is 'The Black Mamba', a sexy yet simple design to represent one of the most poisonous snakes in the globe. As it names says, my ring is made out of a dark polished silver to out stand the edges and angles of the head, as well as the flowing spiral that creates the snake's body.


Rhino ghosted image showing the ghosted edges

 Rhino ghosted image showing materials

Keyshot render with orthographic views

Keyshot render with isometric view


Keyshot and Photoshop render in passes

Wednesday, February 27, 2013

Nick Baker: Assignment 7 Obelisk Lamp

Ghosted

Off with Orthos

 Lighted with Layout

Rendering

Assembled

I wanted to make a nice floor lamp to accent a room. It towers 3 feet tall and made out of 8 square feet of luan.