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ghosted w/ ortho view |
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render wood 2
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render acrylic, w/ ortho |
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render acrylic 2, w/ cutsheet |
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render wood 1 |
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lamp-off |
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lamp-on |
The lamp that inspires champs, the champ-lamp, designed to be simple and cost-effective, the champ-lamp does it all. When I modeled the champion of lamps, I started with the curve tool in the "front" window, I then drew my curve and used the revolve command. I than used the "section" and "contour" commands the create the curves that would become my surfaces. I deleted the curves I did not want for my design, then I highlighted the curves and did the "Planer curves" command to get my surfaces. I used the command "intersect" to highlight the intersections to pipe my curves. I then piped the intersection curve, moved the end to the midpoint, than repeated so that i had two piped bisecting the curve. I then repeated this process on all the curves. Then using the pipes I split the surfaces to get my notches, then ran the massive unroll to create my cutboard.
In keyshot I wanted my lamp to live up to the name, so i used that sexy plexi glass, alternatively, I could use a black walnut, equally sexy and available. For the light bulb I used glass for the bulb, and used area light for the filament, I then tweaked the settings until I got the desired glow, much like my idle,
Bruce Leroy.
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