original object |
mesh |
Dapper render |
Dapper render |
For my scanned object, I worked with Christian McKenzie. For our model we used a vinyl toy that Christian had, minus the head. After scanning the object, it took several families and patches to align and fuse in order to achieve the mesh I exported into rapidworks. In rapid works I ran a repair wizard and sanded some rougher patches, then exported the model into rhino. Since the item we used was the body of a doll, I decided the best course of action would be to add a head, but had to make sure I kept it classy, so I added a top hat. In Keyshot, the body of the doll and head are a soft grey plastic, and the eyes and mouth features are a rough black plastic, and to top it off the hat is a black leather with a grey leather accent.
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