Showing posts with label duck. Show all posts
Showing posts with label duck. Show all posts

Thursday, January 23, 2014

Tim Hardin: Week 2 Duck






Rubber ducks are generally associated with children and bath toys, so that influenced me to create a bathroom product. I was inspired by somewhat similar shampoo bottles that I used as a child, that I thought I could make even more appealing. As a result, I combined the duck and shampoo bottle, and voila.

To create the shapes necessary to make it look like a duck, I had to add control points and stretch generic spheres out. I also projected a few curves on to both the eye to create the pupil as well as the body so that I would be able to extrude that curve to create the interesting bottle shape.

Using keyshot, I thought the duck would be most appealing in its classic rubber duck colors, but used plastic for the material because rubber was not an option. To make it stand out a little more, I used metallic paint for the bottle but kept it with the rubber duck color scheme.

Crysta Polvinale: Week 2 Duck

Ghosted View
Keyshot 1
Keyshot2

My design intent with this was to create a functional USB thumb drive enclosed in an attractive shell. I can picture this product on my key chain, as a cute play on the classic rubber duck. The usb seemed a perfect replacement for a bill as it is projected like a traditional thumb drive. 
I used the mirror command to create the body. After forming spheres, I shaped one half the way I wanted and used split. Then I mirrored the halves. Boolean union came in handy for attaching the usb bill and keychain.
With the coloring in keyshot I decided to divorce from the bright yellow and orange to a cooler color palette. The consistency of color gives this product a more modern look, I think. I used the soft touch plastic because I imagined that this product would be handled frequently. Also, this type of material seemed less prone to scratches and annoying interactions with keys it would likely be surrounded by.


Sunday, January 19, 2014

Quinn Baldacci: Week 2 Duck




When I was considering the design for this project I was stuck on a toy.  I originally planned on making a cat toy as I have two 5-month old kittens.  Once I started to work though I realized my design was looking more like a child's toy.  That was when I decided to make a teething toy.  I added the bumps and decided to use bright colors on the renderings.  If I were to actually make this toy it would be weighted so as to always roll right side up and possibly have some kind of noise maker in it.  Either a rattle or a quack.

I used the split tool for the most part with the duck as well as the control points.  With the rings I used the solids tools and the polar arrays.  I ended up having the most trouble with the rings.  I had originally only planned on two rings and had booleanunioned them at the beginning.  When I went to add the third ring Rhino was not cooperating with the union and I had realized I had to make them separate layers to make them different colors.  So I made them again from scratch the correct way.

For my materials I used just plastics.  The duck is the solid rough plastic as are the rings.  The bumps are clouded rough plastic.  As the oldest of four and one of the oldest cousins, I've seen my fair share of teething toys.  They are always a durable plastic.  For the most part they are hard plastic though occasionally some parts are softer for different stages of teething.  I used the rough texture not the smooth one because it would provide a better grip covered in saliva and would probably feel better on teething gums.  I used the bright colors often seen in children's toys and made the duck fairly close to realistic colors while keeping it simple.

Thursday, October 3, 2013

Sarah Zambrana: Week 2 Duck



    
     My inspiration for this design came from the form of a rubber duck. I wanted to test myself to see how accurate I could get it to look like one. But when it came to deciding on what to actually make it into, I thought it would be better to take the rubber duck out of context and use it in a different form. I used a variety of transformed shapes, like the ellipse and spheres, to create the key chain.

Wednesday, October 2, 2013

Elliott Lane: Week 2 Duck

For my duck design, I started with the form of the duck itself and used the direction I was going in to determine what the object would be used for. After finding a pleasing shape, I began thinking of ergonomics and how nice it would be to hold were it hand-sized. I played with a few ideas and came up with turning the duck into the head of a gearshift. I used primarily metals for the entire device to make it visually appealing and easy to clean. Using only several reserved accents, I kept the materials few. I enjoyed using the control points and rebuild tools to make some really neat shapes.


Matthew Grello: week 2 Duck

Ghosted
render "duck-form"

render "gun-form"

render profile

render two model
For my duck model, I chose to make a transforming ducky nerf gun. I came up with the idea when I was looking at pictures of ducks and I thought to myself, "if those ducks were able to shoot nerf darts out of their donks, I would be amused." For the modeling of my creation, I used the tutorial as a frame, than used the tools and commands it advised. I also used the boolean tool for the darts. In keyshot, I textured my model using hard plastics for the body, aluminum for the seam, and "Soft touch" for the dart body while using a soft plastic for the head of the dart. The eyes are also a hard, shiny plastic. I primarily used plastic for my model because it is a cheap material that can easily be injection molded, and metal for the pivot point for durability.

Tuesday, October 1, 2013

Christian McKenzie - Week 2: Duck tutorial


I took inspiration for this project from a designer named Mr. Clement (http://www.mrclement.com/gallery/sculpture/). The perfume bottles. After watching the Rhino thread making tutorial I thought if I put the threads in the center of the models head it would look like a brain and that the model would be an interesting shape for a bottle.

Rhino Techniques and tools used:
  1.  Rebuild (To add more AV curves and controls point to the solids)
  2. Transform (set xyz coordinates (to flatten the base and sides of the solids)
  3. Project
  4. split (to out the various sections)
  5. Offset surface (to generate the interior)
  6. orient on surface(for the wings and the eyes and curve on the helix)
  7. Helix (for the threads)
  8. rail sweep(for the dimension of the threads on the helix) 
  9. cap (to close poly surfaces into solids)
  10. 2d and 3d scale (to size the threads and insure the screw and cap were functional)
  11.  Blend surface (to merge the solids into poly surfaces)
Materials:

  1. Clear Rough textured plastic: wings, legs, eyes and cap. ( I wanted to have some various textures as I intended the majority of the surface to be translucent.
  2. Clear shiny: head and body
  3. leather: for the grip( the texture next to the shiny and rough plastic is a nice contrast and breaks up the  dominantly translucent surfaces)
  4. Shiny clouded plastic: beak and threads ( keeps a nice continuity to the surface rather than an abrupt opaque solid paint) 
  5. Wavy Glass: fluid (   it looks like a convincing fluid I increased the scale of the wave texture.)
Enjoy,
Christian McKenzie







Benjamin Osborn - Week 2 - Duck Tea Kettle



After looking at the shape of the simple rubber duck, I decided a tea kettle was an appropriate way to go.  I really liked how smooth and simple the base form was, and wanted to continue with that.  The Top part of the bill is attached to a hinge, and when the kettle is tipped the lid opens under its own weight. A small hole in the top of the head acts as a whistle to signal a boil.  The Trim, Split, and Project commands were very useful in this model. In Keyshot I wanted emphasize the smoothness.  The majority of the kettle is a matte black. I then added gloss paint on the handle, wings, and beak. 

Kirsten Warkow: Week 2 Duck

Ghosted View
Keyshot Rendering

Keyshot Rendering

Update: Added larger images of Keyshot renderings and hyperlink.

 For my Duck model, I created a xylophone duck toy inspired by a Fisher-Price kid's xylophone that looks similar to what I played with when I was growing up. I also wanted the design to remain simple but charming, hence the few colors and the cool hat for flair. When I modeled the duck, I used the boolean difference command frequently as well as splitting parts of the model with iso-curves. In Keyshot, I first used the soft touch material for the body of the duck and mallet and then painted over the soft touch with different colors. The xylophone tones were first materialized with brass and those were also painted over as well. I adjusted the direction of the lighting to emphasize the shadow and form of the duck.

Xylophone Duck Inspiration: http://www.target.com/p/fisher-price-brilliant-basics-classic-xylophone/-/A-13924400

Monday, September 30, 2013

Oliver Filley: Week 2 Duck

 Ghosted

Keyshot Render 1

 Keyshot Render 2

 Keyshot Render section with water

Keyshot render in environment

For the transformation of the duck I chose to connect the duck with its habitat in the water. Rather than creating just a toy rubber duck I decided to have the duck house water and act as a tea kettle. To create the duck I used boolean difference to hallow out the middle of the kettle and the spout. I also used a lot of rebuilding of the forms to add points to drag and modify the objects to make all the parts of the kettle. In Keyshot I used a metal for the for the body and the spout of the as it would be in contact with boiling water. I made the stopper ball and handle rubber coated so that it can be handled even after being in contact with heat.
Background image

OliverFilley Fall2013 elds205 Duck

Andrea Carriquiry - Week 2: Duck

Edge Analysis



 Ghosted Images



 Rendered Images (Keyshot)



Inspiration (From movie The Nightmare Before Christmas)


For this design i was inspired by two things. First, i am deadly afraid of birds, and second i was thinking about ducks and i remembered this really evil looking duck from the movie The Nightmare Before Christmas (see image above). I used organic shapes and solids to model this. I chose to use reflecting wood for the cart to make it cleaner, and i used matte paint for the body of the duck to create contrast.

Andrea Young: Week 2 Duck

Detail of speaker and iPhone dock 

I drew inspiration from the iconic rubber duck image, fun, bubbly and bold. Developing these qualities into a product was easy. The duck works not only as a statement piece but an music speaker system. It features an iPhone 5 dock, speakers and controls.

Maximiliano Acevedo wee 2: Duck







For this project I decided to create more that just a rubber duck. My idea was to create something multifunctional but at the same time fun. Normally we use a rubber duck in the tub, so I created a product that is used as a toothbrush holder and also a toy. With this product brushing the teeth of children will be easier and fun!.

Sunday, September 29, 2013

Fabio Bonacquisto: week2 duck

Fabio Bonacquisto fall 2013 elds205 Duck

 Ghosted view edges


Keyshot 1


 Keyshot 2

I made a duck gun because it just felt right.
I wanted the duck to feel like a fun toy so i chose vibrant colors.

Saturday, September 28, 2013

Eris Muller: Week 2 Duck






                 For the duck, my inspiration came from my bike light. It has a rubber clasp that secures the light to the handlebars. The most important modeling technique that I used in my design was manipulating the control points, and adding more to get the desired shapes. The eyes of the duck are the lights, and when the clasp is connected, a trigger goes off and activates it. I did not want to choose a completely different looking material so I used the simple green and brown.

ErisMuller Fall2013 ELDS205 DUCK