Ghosted
Render 1
I was inspired by the form of a stingray. To achieve this I kept the shape close to the floor, simulating how rays swim close to the ocean floor. To model the mouse I started drawing the curve, then Surface-loft them, and then sweep the surface. I decided to go with the squares material because I enjoy how the fillet edges are the opposite color next to the edge. I went for that lighting because of the reflection effect
nice concept. there is a distinct lack of fillets in this design.
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