Monday, October 7, 2013

Ana Soto - Week 3: Mouse
Ghosted
  Render 1


After critique changes:



I was inspired by the form of a stingray. To achieve this I kept the shape close to the floor, simulating how rays swim close to the ocean floor. To model the mouse I started drawing the curve, then Surface-loft them, and then sweep the surface. I decided to go with the squares material because I enjoy how the fillet edges are the opposite color next to the edge. I went for that lighting because of the reflection effect 

1 comment:

  1. nice concept. there is a distinct lack of fillets in this design.

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