Wednesday, November 20, 2013

Isaac Toonkel: Week 10 Shoe

 GHOSTED

 RENDER 1

 RENDER 2


 SKETCH

For my shoe design I created a ski boot. I wanted to create a ski boot because I ski and am looking forward to it over the holiday break. The boots feature an easy to close buckle that secures your foot in the boot. The inside has a soft, warm padding to keep your toes warm and reduce blisters. The toe area features a large toe lug that insures a secure connection to your skis. Near the ankle is a pivot point for when you aren't skiing so it can be unlocked for easier walking. 

The boots are made from a variety of materials. The upper cuff, and front toe plate are made from a blue carbon fiber so strength isn't substituted for weight. The main body of the boot is made of high strength plastic. The inner lining of the boot is a soft synthetic material and the straps are mad of nylon. The buckles are made of anodized aluminum.

To create the model, I created a boot last using curves and the network surface command. After completing a basic form, I used the project command to add shapes to the surface, then offset the surfaces to create raised shapes. To create the straps and the inner soul of the boot I used the sweep 1 command to create a surface along a curve. For the lighting in keyshot I used a custom HDR setting that has worked well for me before. For rendering, I rendered in passes and altered how they meshed with each other in Photoshop.  

1 comment:

Note: Only a member of this blog may post a comment.