Tuesday, November 12, 2013

Matthew Grello: Week 8 Tubular Chair

Ghosted view
Layered view

Render1 w/ perspective

render2 w/ ortho

render3 w/ dimensions 

                For my chair, I wanted to do my own take on a basic sitting chair. I wanted it to be cushioned for comfort, and have a nice and shiny frame for aesthetics. Being a furniture minor, I was very much looking forward to this assignment, the design I executed is actually a chair that Ive been interested in creating for some time now.
                The modeling of my chair primarily consisted of piping curves that I derived from either the line tool, or from a poly-surface. I than booleaned and filleted the edges, also using blendsrf on troublesome areas. The cushions are a planercurve that I rebuilt and manipulated the control spots with the scale1 command, I then projected lines over the cushion, intersecting at the depressed areas, then piped and booleaned the curves.
             In keyshot, I used a polished steel for the frame and black leather for the cushions. The beads on the cushions are a grey leather and the buttons are either leather or steel. I choose these materials because I enjoy the contrast of a very industrial material on a natural one. Inspiration for name Warrant

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.