Monday, October 14, 2013

Andres Poch: USB Week 4




Layers View


Naked Edges View


Rendered View


For this USB I was basically inspired by the fact that flash-drives get lost really easily, specially in dark places like a backpack or behind a table. For this I made that all of the interior surfaces to produce light for the USB to be easily found. The main commands that I used to create this model are: offset and blend to create all the inside surfaces; mirror to make sure that all surfaces were equal; extrude to create the initial surfaces; and fillet to clean any rough edges. For material assignment, I choose aluminum for the head of the USB, Red light for the inside surfaces and the USB sign, and black plastic for the main body.


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