Tuesday, October 22, 2013

Oliver Filley: Week 5 Glasses

Orthographic Drawing
Isometric drawing
Ghosted

Ghosted with drawings
Naked edge 1
Naked edge 2 and 3

Keyshot layers



Keyshot Render 1 
Keyshot render 2




For my glasses I drew inspiration from a couple different areas. Immediately when I thought of designing glasses I thought of Oakley and started looking through their extensive list of sunglasses. I set out to create a large profile sunglass for male teenagers from teens to twenties. I looked at different styles of Oakley's such as the Oil Rig, Style Switch, Big Taco, and the Jupiter line. The name and inspiration for these large profile glasses came from the planet Saturn. It is one of the largest planets in our solar system. The casual style of the glasses came from the fact the Saturday is named after Saturn so I wanted to bring in a little bit more of a casual, walk around, weekend feel to the product.

To create the glasses I used many different methods in Rhino. For the lens of the glasses I used curve to view commands to create the curved profile from side to side then I drew cross-section curves and patched the surface. After that I extruded and filleted the glasses. To create the front frames I used curve to view again along with patch and extrude. Then I boolean differenced the lenses from the frame to create and interchangeable lens. After that was done I used pipe and blend commands to fillet the surfaces. To create the stems I used curve to view, offset, blend and boolean commands along with fillets and chamfers. To create the hinges I used booleans, along with offsets to create hinges and housings. In the modeling there were 3 naked edges I was unable to join. I tried cap, join, join edge (which worked for several) and pipe and blend.

In Keyshot I chose to use mainly plastics to keep the objects light weight and durable. For all the plastics I played around with the material settings to take away the roughness and make a smoother surface. For the lenses I changed the advanced settings such as specular, and diffuse to create a colored transparent lens that had a glossy almost mirrored look. For the environment I worked with the stock environment and edited the hdr files so create a scene that would suite the glasses.

OliverFilley Fall2013 elds205 Glasses

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