Tuesday, October 1, 2013

Christian McKenzie - Week 2: Duck tutorial


I took inspiration for this project from a designer named Mr. Clement (http://www.mrclement.com/gallery/sculpture/). The perfume bottles. After watching the Rhino thread making tutorial I thought if I put the threads in the center of the models head it would look like a brain and that the model would be an interesting shape for a bottle.

Rhino Techniques and tools used:
  1.  Rebuild (To add more AV curves and controls point to the solids)
  2. Transform (set xyz coordinates (to flatten the base and sides of the solids)
  3. Project
  4. split (to out the various sections)
  5. Offset surface (to generate the interior)
  6. orient on surface(for the wings and the eyes and curve on the helix)
  7. Helix (for the threads)
  8. rail sweep(for the dimension of the threads on the helix) 
  9. cap (to close poly surfaces into solids)
  10. 2d and 3d scale (to size the threads and insure the screw and cap were functional)
  11.  Blend surface (to merge the solids into poly surfaces)
Materials:

  1. Clear Rough textured plastic: wings, legs, eyes and cap. ( I wanted to have some various textures as I intended the majority of the surface to be translucent.
  2. Clear shiny: head and body
  3. leather: for the grip( the texture next to the shiny and rough plastic is a nice contrast and breaks up the  dominantly translucent surfaces)
  4. Shiny clouded plastic: beak and threads ( keeps a nice continuity to the surface rather than an abrupt opaque solid paint) 
  5. Wavy Glass: fluid (   it looks like a convincing fluid I increased the scale of the wave texture.)
Enjoy,
Christian McKenzie







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