I took inspiration for this project from a designer named Mr. Clement (http://www.mrclement.com/gallery/sculpture/). The perfume bottles. After watching the Rhino thread making tutorial I thought if I put the threads in the center of the models head it would look like a brain and that the model would be an interesting shape for a bottle.
Rhino Techniques and tools used:
- Rebuild (To add more AV curves and controls point to the solids)
- Transform (set xyz coordinates (to flatten the base and sides of the solids)
- Project
- split (to out the various sections)
- Offset surface (to generate the interior)
- orient on surface(for the wings and the eyes and curve on the helix)
- Helix (for the threads)
- rail sweep(for the dimension of the threads on the helix)
- cap (to close poly surfaces into solids)
- 2d and 3d scale (to size the threads and insure the screw and cap were functional)
- Blend surface (to merge the solids into poly surfaces)
- Clear Rough textured plastic: wings, legs, eyes and cap. ( I wanted to have some various textures as I intended the majority of the surface to be translucent.
- Clear shiny: head and body
- leather: for the grip( the texture next to the shiny and rough plastic is a nice contrast and breaks up the dominantly translucent surfaces)
- Shiny clouded plastic: beak and threads ( keeps a nice continuity to the surface rather than an abrupt opaque solid paint)
- Wavy Glass: fluid ( it looks like a convincing fluid I increased the scale of the wave texture.)
Christian McKenzie
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