For my hammer, I wanted to consider ergonomic forms the same way I did in my mouse. I thought of what might be comfortable and the different ways one can hold a hammer. This design allows several distinct ways of using the hammer. In modeling, I kept in mind the order of filleting while building the object. I was able to reduce my frustration and amount of time fixated on correcting naked edges by doing so. I used the FilletEdge tool most in creating this model.
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