Sunday, May 19, 2013

Daniel Brito Chair Week 8


Ghosted 


Rendered 1


Rendered 2

I wanted to model my chair as geometric as possible which is why I called it Trapezium. Because of that, most of the modeling process was creating and repeating shapes with different lengths. The puffiness of the pillows was hard to accomplish and when doing the renderings on keyshot a realize that they still look flat but when modeling I made them with a small relieve using network surface. Another useful command for this assignment was sweep 1 which I used for the frame of the chair. The Photoshop part was done with rendering passes and I included my logo which I decided to make flat, but was still modeled in rhino, because personally its better that making it look in 3D. 

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