Sunday, May 19, 2013

Gabi Burton-Rodriguez: Week 8 Chair


Ghosted Black & Naked Edges


Mapped for Keyshot


Render Orthographic


Render Profile and Isometric


 Render Back Detail




My inspiration for this design heavily depended on the material choice I had in mind. I knew I wanted to design something that in a way challenged itself. ie. Wood and metal as the materials and a combination of angular and smooth curving lines. In designing the Rhye Recline, I often employed the use of Sweep2 and offset surface. In addition I used Crv2View to sculpt the organic profile of my wooden seat and backrest. I of course used piping and boolean unions frequently. When the piping was not smooth of I encountered a difficult to mend naked edge I used extract isocurve, trimmed, and repaired the surface with a loft or Sweep2. Overall I am very pleased with this design and feel that it achieved the sleek proud posture I was going for. In the end I chose a slightly rough titanium and deep mahogany for my materials. Wood and metal is notoriously sophisticated and contributed much of that to the design itself.

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