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My design was inspired by some investigation I did on chairs. In addition, I arrived at this form by making a connection to the design that inspired my ring model. My chair is intended to look modern, appealing to the public through its intricate form. To make my 'tubular chair', instead of employing the pipe command I used the Sweep1 tool. I created a rectangle with curved corners and used this for the cross section for the Sweep 1 command. The seat and cushion are polysurfaces to which I arrived to through curves and surfaces made with patch and sweep 2 commands.
My material choices were a hard plastic and leather. I used a monochromatic color scheme to keep the focus on the form. I chose a hard plastic because of the shinny surface quality it has. To render my designs I focused on the occlusion and reflection render passes.
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