Showing posts with label Lucia Cozzi. Show all posts
Showing posts with label Lucia Cozzi. Show all posts

Wednesday, May 29, 2013

Lucia Cozzi: Week 9 Camera Design


Ghosted Images


Ghosted Image with Layers for Keyshot Rendering


Renderings

Render with Orthographic drawings


Render with Isometric drawing


 This camera was designed to be used by tourists or people with a growing interest in photography, but not by professional photographers. The purpose of the camera is that it has automatic control on the settings so that the photographer in entirely focused on his composition and targeted subject. Essentially it is a very simple camera to use with a professional lens. 

To model this design I followed the Rhino manual tutorial. I created my outline curves and created my solid by creating fillets and blendsrf between edges. I made the lens with a curve and then the revolve command. Additional details such as the buttons are cylinders with filleted edges, which I then  incorporated into the main form using the boolean difference command. 

The materials used are chrome, hard plastic and a soft touch plastic. The main body of the camera is made of a hard beige plastic. I chose this material because it would make the camera affordable. The grip around the lens and the buttons next to the viewfinder are made of soft plastic. To enhance my materials I used the oclussion and reflection render passes

Render with image in viewfinder





Lucia Cozzi: Week 9 Shoe Design

Ghosted Images


Layers for Keyshot Rendering: 


Renderings

Render with inspiration sketch


Render with Orthographic Drawings


This model was inspired by a pair of boots by Alexander Wang. My design intent was to develop a pair of boots that could be worn for casual daily look and for a more formal attire. 
To model my design I worked with the tutorial and created the shoe last first. I made the bottom and top curves and then using the snaps continued to make the contours. To create the surfaces I used the curve network and the sweep2 for the sole of the shoe. Once I had the last I used the pull and project commands on curves to create the details of my shoe. I also added stitching to my model, following the orient on curve and array on curve commands. The offset surface command was key to give my form thickness. 

The materials used in my boots are leather and plastic. The main surfaces of the boot are made of leather. The leather on the surface added to the main form is a more specular variation of this material, this is in order for this part to stand out. 
The sole is made out of a hard shiny plastic. Using the Reflection pass in my rendering I made the sole specially reflective in order for it to look as a better quality material. I chose the color black for my design because it is easy to wear with any outfit, which make the boots a good item to purchase. 

Monday, May 20, 2013

Lucia Cozzi: Week 8 Tubular Chair

Ghosted Image


Renders



My design was inspired by some investigation I did on chairs. In addition, I arrived at this form by  making a connection to the design that inspired my ring model. My chair is intended to look modern, appealing to the public through its intricate form. To make my 'tubular chair', instead of employing the pipe command I used the Sweep1 tool. I created a rectangle with curved corners and used this for the cross section for the Sweep 1 command. The seat and cushion are polysurfaces to which I arrived to through curves and surfaces made with patch and sweep 2 commands. 
My material choices were a hard plastic and  leather. I used a monochromatic color scheme to keep the focus on the form. I chose a hard plastic because of the shinny surface quality it has. To render my designs I focused on the occlusion and reflection render passes. 

Thursday, May 16, 2013

Lucia Cozzi: Week 7 Lamp Design

Ghosted Images



Render Images



My design was inspired by my desire to create a functional light source. My form is elongated in order to reduce the volume that the lamp occupies, originally it was going to be thinner, but I had to incease the width in order to make the center hole big enough for a hand to fit through and change the light-bulb. 
To model my design I used curves to outline my exterior contours and then created surfaces with the sweep 2 tool. I utilized the pipe-method to create my sections for the laser-cut outlines. The important element of my design is the interaction of the exterior form with the interior empty space. I used straight lines for the exterior and a curved form for the interior, this creates an interesting contrast. 
My render materials are wood, glass for the light bulb and plastic for the light-bulb support. I manipulated the wood material to be a darker tone, with a rough texture so that light does not reflect from the sections within the lamp. 

Pictures of the Lamp









Monday, April 29, 2013

Lucia Cozzi: Week 5 - Sunglasses



Drawings


 
Ghosted Images


 Layers 



Edge Analysis


Ghosted Images with Picture Frame 


Rendered Images





My design was inspired by a pair of sun glasses that I own. Their aesthetic fits modern trends in accessories and sunglasses. My intention was to re-create my sunglasses, making slight adjustments to the form in order to make them more comfortable and useful. 
To model this design I relied on the picture frame tool. This allowed me to make curves to get the main shapes and then create surfaces through sweep2, loft and patch. To make the lens I used the Crv2View tool, and created thickness by copying the resulting surface and lofting them together. Finally I did the metal frames by creating curves (taking special care on their movement around the frame), and then piping the curve. 
My material and color choices were based on the good quality design aesthetic that I wanted to recreate. I used a hard plastic for the frame and legs.  The pipe around the lenses is made of metal (polished titanium) in order to stand out. Finally the lens are made out of glass.  All of the design has very toned colors in order to keep it uniform and formal.