My inspiration was drawn mostly from Professor Scotts Organic modeling demo. I really like the way taller peaks combined with radial contour created overhanging shapes. I went with a radial cross-contour because I though it added a lot to the form and gave certain parts a feeling of weightlessness.
To create the lamp I drew and revolved and organic polycurve. I then used two polylines and the ArrayPolar command to make the vertical Contours. After cleaning up both the vertical and horizontal curves I use the extrude curves command to give them thickness.
My material choice was as close to my actually Sandlwood that I purchased. I chose to use the soft maple wood and adjusted the roughness a little. I used two different lighting environments and then render in passes using the diffuse and toon materials.
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