Tuesday, May 20, 2014

Desmond Martinez: Week 7 Lamp




Rhino Ghosted
 
 Glamour with CutOut Board
Glamour
Glamour with Orthographics

For my lamp I found inspiration in the shape of an hour glass. However I didn't want to make it simply go up and down in a singular direction along a singular plane. So I increase the fillet size starting from the bottom up on all the corners of the horizontal pieces, coming to a circle in the middle then twisting the horizontals 45 degrees and decreased the fillet corners continuing up. The final shape is dynamic and changes with your perspective. From certain angles the top looks bigger. But work your way around the object and you'll find the bottom transforms into the bigger end. In reality both ends are identical. They're just rotated 45 degrees to throw off perception.

I started this design process by making 9 squares and evenly separating them as they ascended vertically. I then went in and, starting from the outside inward, increased the fillet corner sizes until it reached a perfect circle in the middle. This part took many trial and error attempts because I wanted the fillets to change uniformly (in this case by .75" for each horizonatal) until it reached a perfect circle in the center. Eventually I figured out to just start with the perfect circle in the middle (fillets of 4.5") to working my way outward by .75" fillet 'steps'. After that I went and incrementally decreased the size of the horizontal surfaces working from the top and bottom to the center to emphasize the hour glass shape. To add uniformity I made sure the center circle shared the same diameter as the center holes of the end pieces. I then took the top half horizontals and rotated them 45 degrees. Next I used the 'front view' in rhino to map out a curvy but uniform vertical surface. I made sure the vertical surface looked the same whether you were looking at the top end or bottom end and I also made sure that it was a single piece that could be used interchangeably for every vertical position holding the horizontal surfaces, regardless of the horizontal orientation. After this step I polar arrayed the vertical surface around the horizontal surfaces. I then used the 'cut-ribs' command to cut the slots for fitting, followed by the 'massive-unroll' command to unroll the surfaces flat for cutting orientation. Finally I extruded the surfaces giving them thickness and rebuilt the form using 3D pieces to bring to life the form you see above. The last step being running the 'map2D' command to render the orthographic drawings you can also see above.

In Keyshot I chose a polished light wood for all of the pieces because I believed it was the best texture to represent my form and accepted the lighting I wanted exceptionally well. I chose a drastic, dramatic lighting environment to add grandeur. I then rendered the images out after finding the exact angle for the cameras I fancied and opened those renders up in Photoshop. In Photoshop I added a gradient background, all the appropriate drawings/extras, and finally the title of the product and my name.

Enjoy.

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.