ELDS 205: Computer Aided Product Design

Tuesday, January 28, 2014

Kathrine Clark Week 3 Hammer






Week 3 Project
The Hammer

My hammer took many shapes and, in the end, became two different rendered objects. The functionality of the hammer as a tool was morphed into a child’s toy and as a decorative item. I wanted to make a girl’s toy tool that was colourful and inviting. 

The hammer was a bit too structured and “blocky” for a girls taste so I refined it with sphere solids. A sheath covers the handle for a smoothness and functionality.  Boolean union was utilized regularly but I found that to be a problem when preparing for rendering and had to explode a number of times.

I learned how to rework my layers in order to render with ease as I used a lot of different materials in Keyshot. Using opaque plastics gave the hammer and instant “toy” appearance. However, when glass and metals were selected the hammer became an atypical decorative item.

Posted by Designer Girl at 1:20 PM
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andrew f. scott
Andrew F. Scott is a practicing visual artist and Associate Professor of Art and Technology at the University of Texas at Dallas. His work combines state of the art digital fabrication techniques with traditional sculptural practice. making art. every day. all the time.
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