Jon Broadfoot Winter2014 elds205 Hammer
When I went about designing my hammer I wanted to create a hammer that had a use a wide variety of things. I also wanted to create something new that I have never seen before. I came up with this. At the top there is a glass breaking device, the two cast iron parts are your typical hammering heads. The side that has the pocket on it is a parametric wrench that is tapered all the way to the bottom to slip onto all the standard size bolts. The other face has a waffle cone texture and would be considered a roofing hammer. With this hammer it would be one product to do many different things.
In this design I use a wide variety of different techniques. I started out with a simple curve for the handle and used the revolve tool to bring it into the 3D world. Then I drew another curve that I projected onto the surface of the handle. Next I took that curve and turned it into a pipe then chose weather I wanted to union them or difference them depending on the feel I wanted to portray. As for the head of this hammer I used it using the same technique we use to create our ducks. I drew a sphere, then used the rebuild command to make it have a lot more control points. After that I selected certain groups of control points and dragged them out to create these five different protrusions out of the sphere that will act as five different heads. Then I created a variety of heads and joined them all together.
As for my choice in the different types of materials, I wanted to stick with the traditional hammer materials. That being some sort of wood for the handle, and combining that with a metal material on the top. I two of the hammer heads out of cast iron because they will hold up to what ever beating you may put this product through. As for the rest of it I decided to go with a milled stainless steel because I like when you can see the machined lines on a piece of metal. I think it adds character to it and makes me start to think about how the product was actually made.
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