Monday, March 31, 2014

Shameka Browne-Heskey: Week 1: Castle/Spaceship

Ghosted
Pedestrian
Bird's Eye


The title of my spaceship is Global Takeover. I figured that it would be cool to design a spaceship that could shoot flaming red balls of fire out at its desired target from any angle. The fact that it looks like an eyeball floating through space was not intended, but it helps the cause.

I knew that I wanted to have a well-rounded design. To create this sci-fi spaceship, I started off with a sphere. I then created and mirrored the two rings (followed by numerous rotations to achieve the best angles), and then extruded all of the other shapes seen. The joints used to connect the sphere to the rings, and the satellites to the sphere, are simply extruded cylinders. The window is also a result of an extruded cylinder. There is a muffler located at the back of the spaceship.

The sphere is coated in stainless steel and it has a green stained-glass window. The orbs located inside of the satellite dishes are made of ruby red precious gems. The disks surrounding the sphere are coated in a semi-gloss paint.

Breanna Lively: Castle





My idea behind this castle was to create something very modern, something that you could see the rich and famous living in today, for there castle. I wanted those hard straight modern lines, with some curves that just helped move you eye around. When you saw it I wanted you to think modern, that was my main goal for this project.

The process that I used in creating my castle was mostly the cubed tool. booluean difference, and booluean union was also very helpful in this project. Copy, move and scale was used several times in the process also.

My material is simply a flat white paint for the castle and a flat black for the base. I probably would have used the simple white even if it was required of use to really decorate the castle with more materials.

KaWing Leung:Week01 Castle

  Rendered Birds Eye
  Ghosted View
Rendered Pedestrian

For my first project, I decided to make a castle playground. I loved playing in the kid's playground and is a part of my childhood memory. I really enjoyed designing it on Rhino. So far I have had fun working with this software. 

Hanna Hentze: Castle

                                                          Pedestrian View:
                                                                   Birds eye view:
                                                                        Ants view:
Ghosted:

My Castle was inspired by the Cathedral of Notre Dame in Paris. I wanted to promote the Gothic style by having the towers, rose window and the use of stone. The windows on the sides of the castle are all aligned and formal while the windows in the back are more spread out and in a  more random positioning to give the structure a rustic feel. The top of the castle is aligned with a teeth like structure where soldiers can defend the castle from above and use the slots of the teeth to shoot arrows at intruders while the solid parts are for reloading and taking cover. This Gothic, medieval styled castle is built both for its aesthetic attributes to the architectural styles as well as being strategic for military purposes.

I started off with the towers and then projected the rest of the castle off of them. I used boolean difference a lot for the teeth like pattern surrounding the roof of the castle as well as all the windows. I also used extrude curve to make the towers. I also used rotate, explode, copy etc..

Lewis Hunt : Week 1 Castle

Birds Eye View

Pedestrian View
Ghosted View
              For my concept I wanted to create a castle that was very animated and unlike any I had ever seen.  I started by building the supporting towers.  These were influenced by the designs of the Space Needle in Seattle and the Stratosphere in Las Vegas.  On the platform there is grass growing which is watered by the surrounding towers.  Creating a utopia among a deserted world.  The utopia would be self sustaining and constantly growing.
              In my design I started with a line segment and curved points which I connected to a pipe and this gave the model the organic curved forms.  I then created three taurus shapes which are connected to the tower by six extruded rectangles.  I copied this form and rotated it to create the symmetrical frame for the castle.  I then created another extruded rectangle which I set another pipe form on top of.  After this form was complete I fit a sphere and split the bottom half to create the cap of the mushroom.  I then used boolean difference to cut out the doorway.  I also used array polar to add the spheres to the top of the mushroom while keeping them symmetrical.
              I chose the materials I did because I wanted the Mushroom Castle to have a very realistic feel.  Also while having it be something that everybody could recognize. 

Ailsa Petrie: Week 1 Castle

 Ghosted
 Pedestrian
Bird's Eye

My inspiration for this project was Zelda's floating castle from Super Smash Bros paired with the typical crenelated medieval castle design. 

For my castle I extruded rectangles, cylinders, cones and circles. I made the crenelated walls of the castle by using the BooleanDifference command, as well as for the entryway. Around the windows I filleted the edges in order to make the flat edges less harsh.

I chose to use stone as a material for my castle because I wanted the castle to remain very recognizable and typical, in contrast with the abstract, bulbous surface that it is supported by. This surface is shiny and green to express some type of mysterious, imaginary land. I hoped that my castle would incorporate the realistic and magical, and I feel that I achieved this well.

Savannah Sears: Week 1 Castle

Bird's Eye View
 Close Up
Ghosted View

I came up with my design after messing around with Rhino for a bit. I didn't have any idea or works to base it off when I started but as I progressed more with the design I saw it as a possibly futuristic  sci-fi fantasy type of castle and therefore made it floating. I used commands like Boolean Difference, Mirror, Array, Rotate, Trim, Scale, as well as others to create it. I chose materials like aluminum, glass, and clear plastic to make it look minimalistic and modern. I also used brick and cloth because although it has an overall modern look I see this castle being in a jungle environment instead of outer space.

Jillian Broyles: Week One Castle

 Ghosted Castle View
 Bird's Eye Castle View
Pedestrian Castle View

My castle was inspired by not only space itself, but specifically UFO's. I looked at many modern castle structures and also cited UFO structures to bring together different ideas for this project. I created my project around the center rectangular base and then went outwards. I created four other boxes that you are able to walk into and by using four posts on the bottom of each giving it a fiery spaceship affect. The middle rises into a tower to create a space that you are able to walk up and view without falling off the tubular structure. I used a simple model for my castle because of the simple structures of UFO's and also wanting to make it very spaceship like.

I used CrvBoolean, BooleanUnion, ExtrudeCrv, ArrayPolar, Copy, Mirror, and many simple techniques. Also I cut out different ways for people to move around in the space and make the space more functionable.
I chose the material Turned Steel to give it a space and UFO affect. I enjoy the shadows the background castes back onto the steel. I used solely this because I wanted the structure to look unified and as if had just landed on a planet such as Mars.

Calvin Mai: Week 1 Castle

 Bird's Eye View
 Pedestrian View
Ghosted View

My castle came with an Asian influence, thinking more towards the lines of pagodas and also thinking about churches that I've studied in Art History that incorporate a circular theme. I used a lot of ArrayPolar to create the repeating shapes, using the command Twist as an integral part of the design to create the twisted pillar, and Boolean Difference to create grooves in the roof. I also combined shapes together to form units that I could then scale down to incorporate in a bigger design. For my material choices, I used a light Granite as the floor, and a darker granite as the pillars to contrast the different units while still creating unity. I used aluminum as the center column to provide support, and axalta on the walls to give it a gloss.

Nico DeLuca-Verley: Week 1 Castle

Bird's Eye View
Pedestrian View
Ghosted View

      After watching the new Disney movie Frozen, I decided to create a castle inspired by the one that was made of ice in the movie. My castle intrigues many different aspects that the one in the movie did. For example, there is a tall, pointed spire that crowns the peak of the castle. There are also a number of pointed fractal shapes that embellish both the circumference of the base and the circular windows on the second, third, and fourth floors. 

     The different modelling commands I used were Curve, Curveboolean, ExtrudeCRV, Rotate, Explode, Join, BooleanDifference, and a few others that may have escaped me.

     The materials I used included a blue plastic, a white plastic, a light grey plastic (ground), and finally a blue glass for the external accents to the building.


 

Parker's Photoshop Montage of Fortress of Delitto Perffeto


I thought it would be kind of cool to make a little montage of pictures of my castle.

Christian Edwards: Week 1 Castle

 Pedestrian View Rendered
 Birds-Eye View
Zoomed-In and Composed: Ghosted


This castle is not from the past, but from the future.  I designed a spaceship/spacecastle that reminds me of the international space station along with a zeppelin influence.  I used cylinders, cones, ellipsoids, and a paraboloid.  To create a radial design with my objects, I implemented the "arraypolar" command.  I used rough Aluminum as the material in the final render.

Sarah Brodsky: Week 1 Castle


Birds-Eye View Rendered

Zoomed In and Composed Ghosted

Pedestrian View Rendered
Marble


My castle was originally influenced by Greek Columned Temples. This is shown through the cylinders which support each level of the floating figure. Mushrooms became a quick focus when using the ArrayPolar command. When using this command the influence of mushrooms became very apparent.

Modeling techniques used within this piece include 3-D joining and the Array Polar command. Shapes used within the piece include paraboloids, cylinders, ellipsoids and toruses. To create the stairs I individually stacked ellipsoids on top of one another to create a staircase.Further, I made several levels and created stairs to create ease for pedestrians traveling among the heavenly structure. 

My castle is made of marble. I chose to use this material because it is traditional to Greek Columned Temples. Marble is also a sturdy and attractive material that I believe complements the idea of this heavenly castle.

James Blake Stephenson: Week 1 Castle

Bird's Eye View

Pedestrian View
Ghosted Image

     My castle design was based off of my idea of a traditional castle.  An entrance, long hallway and then the main building of the castle.  However, being designed in modern times I felt that walls surrounding the compound was unneeded.  I looked at old models on the blog and found that I was much more attracted to simple models and simple castle designs when I was looking at reference images as well.

     The modeling techniques used throughout the design of my castle were Curve, ExtrudeCRV, CurveBoolean, Rotate, Copy, Explode, Join, Boolean Difference, along with a few others.

     The only material that I put on my model in KeyShot was matte grey.  I thought that with a more simplified traditional style castle a simple texture would suffice.  I tried putting stone on the model but I thought they were all to unrealistic to do this particular design justice.

Shannon Donnelly: Week One Castle


Ghosted Image
 

Bird's Eye View
 

Pedestrian View

I based my castle off of medieval castles. I composed the composition with cylinders and boxes, then used the boolean difference tool to add windows and the tops of the towers. I used the PolarArray tool to keep things more unified. I was able to use the rotate and scaling tools to create and move towers.

Cristobal Serrano: Week 1 Castle



Rafael Kader: Week 1 Castle

Shaded View Model

Bird's Eye View

Pedestrian View


In my first time modelling on Rhino, I made a castle inspired in some medieval Age castles. Also, I tried to use some commands such as ExtrudeCrv, ExtrudeSrf, PlanarSrfm, BooleanUnion, Revolve, and mainly Move Face to construct the body of my castle and details.