Showing posts with label SavannahSears. Show all posts
Showing posts with label SavannahSears. Show all posts

Thursday, May 29, 2014

Savannah Sears: Tubular Chair

Ghosted
 Rendered
My inspiration for this chair was the Brno chair by Mies van der Rohe. I wanted to make something similar to his designs because I like how modern his work still is.

To model this chair I drew curves and piped them for the base. For the seat I created two rectangles that I filletted and boolean unioned.

For materials I chose to render the seat in two different materials, black leather and perforated leather. I kept the tubes at a shiny metal for both renders. I chose these materials because I thought they looked best and also very similar to the original Brno chair.

Tuesday, May 20, 2014

Savannah Sears: Week 8: Lamp

 Ghosted
 Root solid
Renderings






For my lamp design I chose to do something sleek, simple, and modern. I wanted to create a design that I would love to have and use in my own home. I decided to name it Pod because the design of it reminds me of the bud of a flower or a seed pod.

In designing my lamp, I started with a root object. I made the root object by creating curves that I lofted and made a hole in it with a solid and boolean difference. I then used the make section command to create curves that I then turned into surface. I also used pipes and split them to create the cut out sections where the lamp pieces would fit together. Finally I extruded all the pieces to the thickness of my MDF board.

In keyshot I chose to use the old wood material because I liked the look of it. I wanted to use a wood material because I laser cut MDF so I wanted it to have a similar look that my actual lamp had.

Thursday, May 1, 2014

Savannah Sears Week 5 Sunglasses

 Ghosted
Rendered
When designing my sunglasses, I did not have anything specific in mind. I just designed something that had many details I admired about sunglasses in general. But after rendering my design, it reminded me of a cobra or a rattlesnake so I decided to name them Snake Shades.

In the design process in Rhino, I started by putting in my scanned drawings and drawing over them with curves. I then created a "bent" curve in the top view that I extruded down as a surface, and Crv2View my frame/lens curves so that they were against that surface. From there I split and extruded that using extrude surface straight. For the sides of the sunglasses I did the same thing I just did not use Crv2View and instead rotated them in slightly. I also filleted my edges and used Boolean Difference for the diamond cutouts I included. I also used Boolean Union to join the entire frame together.

In KeyShot I chose to use basic materials found on most sunglasses. I chose a shiny black plastic for the frame and a clear yellow-ish plastic for the lens. I chose the black plastic for the frame because I like classic plastic sunglasses and I feel it would be the best material to use. I chose the yellow clear plastic for the lenses because the color reminds me of snake eyes and I felt it matched the theme well.

Tuesday, April 22, 2014

Savannah Sears: Detergent Bottle Week 4

Ghosted
Rendered


For this project I designed a simple detergent bottle. When designing it, I wanted to keep the design simple and appealing. I also wanted consumers to tell that it is a detergent bottle. Gain detergent bottles inspired me to create this bottle, so I used their color scheme in my design as well.

In designing this project, I started by lofting curves. I then added a planar curve for the bottom. I projected and split a curve on my lofted surface and then blended those surfaces to create the handle. I used the offset command for both the bottom insets and the main inset on the surface. I also used blend surface again to combine these two surfaces. I used fillet for all of my edges. To create the screw spout, I used the helix command as well as boolean difference, boolean union, chamfer, sweep1, as well as others.

For materials for my bottle, I chose plastics. I chose a clear and shiny tangerine plastic for the cap to allow visibility of the helix and tangerine because of the Gain logo. I chose a hard rough bright green plastic for the body of my bottle because most Gain bottles are a bright green. For my blended surface inset detail I chose a bright yellow shiny plastic which is also often seen on Gain bottles.

Monday, April 14, 2014

Savannah Sears: Week 3 Mouse

 Rendered

Ghosted

For my mouse design I decided to do something ergonomic. The curves of the tutorial mouse reminded me of a mouse I had and really liked so I kept with those similar curves. I also did not want to overload the design with too many details to take away from the sleek shape.

While designing my mouse I used commands like cut plane and create solid to create the general shape. I decided to fillet the edges of the body instead of sweep2-ing the major ones to keep the design sharper than the example. I also used the pipe commands for all the details; in one detail I boolean differenced it and in the other I left it as a solid pipe. I used the array polar and boolean difference commands to create the scroller, as well as fillet edges.

For materials I chose plastics and rubber. I chose a modeled leather plastic for the body of the mouse because the mouse I had similar to this had a smooth but slightly textured plastic material for it's body and I really liked that. I chose a hard shiny plastic in a light grey-blue color for the scoller to contrast the body of the mouse both visually and texturally. Finally, I chose rubber in a blue-grey color for the pipe detail to act as a grip as well as compliment the color of the scroller.

Tuesday, April 8, 2014

Savannah Sears Week 2: Flashlight

 Ghosted
 Rendered



In my flashlight design, I wanted to create something simple and clean. I did not want to go overboard with details or make it too complex to the point where you would not be sure it was a flashlight. I wanted to design something basic that would appeal to the average consumer.

In designing my flashlight, I mostly kept the original curve and then cut into it and moved control points to shape it. I used a lot of array polar for the details as well as project. I also used boolean difference for the cutouts and fillet and chamfer for the edges.

When I rendered my flashlight, I used plastic and paint. The body is a shiny cloudy plastic and the details are a metallic blue paint. I chose these because I feel that they would appeal to a wide range of people and they kept with the theme of simplicity I was aiming for. I also used light for the LEDs.

Monday, March 31, 2014

Savannah Sears: Week 1 Castle

Bird's Eye View
 Close Up
Ghosted View

I came up with my design after messing around with Rhino for a bit. I didn't have any idea or works to base it off when I started but as I progressed more with the design I saw it as a possibly futuristic  sci-fi fantasy type of castle and therefore made it floating. I used commands like Boolean Difference, Mirror, Array, Rotate, Trim, Scale, as well as others to create it. I chose materials like aluminum, glass, and clear plastic to make it look minimalistic and modern. I also used brick and cloth because although it has an overall modern look I see this castle being in a jungle environment instead of outer space.