Showing posts with label NicoDeLuca-Verley. Show all posts
Showing posts with label NicoDeLuca-Verley. Show all posts

Thursday, May 8, 2014

Nico DeLuca-Verley: Week 6 Crested Ring

 
 Multi-Pass Rendering

Ghosted Image




     My ring was inspired by many class rings and family crest rings that I have seen in the past. I wanted a classic, sleek design that was simple at the same time. I made sure that the inner diameter would fit my finger: 9.35 mm in diameter. I decided to make myself a crest by creating a shield that was separated into four sections. The initials of my split last name reside in the top left and bottom right quadrants and a sword and shield in the opposite ones. 

     I learned from crafting my ring that thinking simply is almost always the best way to go. I created my ring by first using my finger measurements as the inner circle and creating an outer curve around it. I then made a cross section and did a sweep2 to make a solid ring. I filleted the edges. Then, I made a rectangular plane and trimmed a flat piece off of the top to create the face of the ring. Then, using my line, curveboolean, curve, extrudecrv, and booleandifference tools, I formed the logo on the top.

     The material I used was a 24k gold. I rendered my top image with five passes: first with a diffuse pass, then a occlusion pass, then a specular pass, a toon pass, and finally a wireframe pass. I wanted to show the true material of the ring but at the same time express that it was still a rendering. I placed the toon pass on top to show the outline, then the specular pass (which I had two of- one black and white and one with color), then the diffuse pass, the occlusion pass, and finally the wireframe pass. I also placed a gradient on the bottom right of the ring.

Monday, April 21, 2014

Nico DeLuca-Verley: Week 4 Detergent Bottle

Material Assignment Image




 Ghosted Image


     My detergent bottle was purposed to be held by the entire hand reaching through the bottle instead of clumsily holding it by the side. I wanted to create a bottle that could hold as much detergent, of not more, than any other detergent bottle but would allow for maximum stability as well. I created offset surfaces in both the bottom and the side where there would be a logo. I actually used offset surface to make the bottle have thickness instead of just being a surface. It is thin but can easily hold liquid. I also wanted to make the cap as ergonomic as I could so I made the curves of the bottle cap blend with those of the bottle itself. 

     To make my detergent bottle, I used many different techniques and actions. To create the original form of the bottle, I used curve and sweep2. To create the details I used the split, trim, blend, sweep2 and filletEdge. As for the offset surfaces, I used split, offsetsrf, and blendsrf. I also employed the join edges command quite a bit. To create my bottle cap and thread, I used cylindar, helix, orient perpendicular to curve, sweep1, scale1D and 2D, fillet edge, and trim.

     I used all plastics for my detergent bottle. For the main body, I used a bright red plastic that would act as the eye catching aspect of the design. For the hand sleeve, the label area (offset surface), and the cap, I used a clear, shiny, dark gray plastic. Finally, I used a light gray for the curved edges and the threaded top.

Monday, April 14, 2014

Nico DeLuca-Verley Week 3: Mouse

 Mouse Ghosted





Ghosted Image

     My mouse was designed to accommodate the curvature of ones relaxed hand. The scrolling mechanism (the green screen) has also been placed so that it becomes the thumb's job to scroll instead of one of the other fingers. I also replaced the two buttons on your standard mouse with a shell that goes over the top of it. To click, simply tilt the shell forward and it responds as a left click; if tilted backward then a right click is enabled. My main focus was to create a mouse that would allow the least amount of effort to accomplish the mouse's job and relieve stress on the hand.

     I had to create two lofted surfaces in the beginning for the body and the shell. Then I used both booleandifference, trim, split and sweep1&2 to create the other surfaces. I mainly used fillets on the body, the bottom of the shell, and the buttons and lever underneath it.

     I used a clear black plastic for my shell and a dark plastic for the buttons and lever. I also used an aluminum casing for the body and the black accents were carbon fiber. Since there is normally a for of laser light underneath your typical mouse, I decided to place a light material on my bottom surface. Then, to  make the scrolling screen seem like it was lighting up, I placed a clear green glass material on the thumb screen. 




Monday, March 31, 2014

Nico DeLuca-Verley: Week 1 Castle

Bird's Eye View
Pedestrian View
Ghosted View

      After watching the new Disney movie Frozen, I decided to create a castle inspired by the one that was made of ice in the movie. My castle intrigues many different aspects that the one in the movie did. For example, there is a tall, pointed spire that crowns the peak of the castle. There are also a number of pointed fractal shapes that embellish both the circumference of the base and the circular windows on the second, third, and fourth floors. 

     The different modelling commands I used were Curve, Curveboolean, ExtrudeCRV, Rotate, Explode, Join, BooleanDifference, and a few others that may have escaped me.

     The materials I used included a blue plastic, a white plastic, a light grey plastic (ground), and finally a blue glass for the external accents to the building.