Multi-Pass Rendering
My ring was inspired by many class rings and family crest rings that I have seen in the past. I wanted a classic, sleek design that was simple at the same time. I made sure that the inner diameter would fit my finger: 9.35 mm in diameter. I decided to make myself a crest by creating a shield that was separated into four sections. The initials of my split last name reside in the top left and bottom right quadrants and a sword and shield in the opposite ones.
I learned from crafting my ring that thinking simply is almost always the best way to go. I created my ring by first using my finger measurements as the inner circle and creating an outer curve around it. I then made a cross section and did a sweep2 to make a solid ring. I filleted the edges. Then, I made a rectangular plane and trimmed a flat piece off of the top to create the face of the ring. Then, using my line, curveboolean, curve, extrudecrv, and booleandifference tools, I formed the logo on the top.
The material I used was a 24k gold. I rendered my top image with five passes: first with a diffuse pass, then a occlusion pass, then a specular pass, a toon pass, and finally a wireframe pass. I wanted to show the true material of the ring but at the same time express that it was still a rendering. I placed the toon pass on top to show the outline, then the specular pass (which I had two of- one black and white and one with color), then the diffuse pass, the occlusion pass, and finally the wireframe pass. I also placed a gradient on the bottom right of the ring.
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