Showing posts with label MelissaShuford. Show all posts
Showing posts with label MelissaShuford. Show all posts
Wednesday, May 28, 2014
Thursday, May 1, 2014
Melissa Shuford: Week 5 Sunglasses
Drawings
Drawings
Drawings
Ghosted Image
Ghosted Image
Rendered Image
Rendered Image
For this project I was inspired by my favorite pair of sunglasses that I have owned for years and got for free. I like the more bulky style and decided to make these more of a feminine style in comparison to my racing style sunglasses. I really did struggle with this design in the modeling as all of the edges presented new problems when trying to round them using fillet or pipe and eventually I just had to do it by hand.
To create these sunglasses I uploaded the images then created Lines that matched my drawings. I then extruded them into planes then into polysurfaces before booleandifferencing them to create the details. I then created the glass for them before going and working on the fillets. To do the fillets I used fillet, pipe with a booleandifference then network surface, and also had to hand create some edges by creating a curve and then split the plane in which it sat upon before networking the curve in. I created the gem then booleandifferenced it into the frame before then going back and creating pipes on the outward edge to then create a filleted edge.
For materials I chose a dark glass for the glass part. I then chose a clear blue plastic for the gem then edited the material to get the proper refraction needed. I then chose a shiny blue plastic for the frame and edited the refraction and colors to make it see-through with a green tint to the plastic to accent the blue and make sure the color was not one solid boring color.
Labels:
elds205,
MelissaShuford,
sp2014,
Sunglasses,
Week5
Tuesday, April 29, 2014
Melissa Shuford: Week 4 Detergent Bottle
Ghosted Image
Rendered Image
Rendered Image
Rendered Image
For this project I took inspiration from a very basic soap bottle design. The bottle is a classic shape and feel with a smooth cap. Underneath the cap, however, I chose to make it more detailed to allow for saving soap. The design has a lip around the screw cap to allow for less soap to spill all over the bottle and then has three tiny holes that will allow the lip area to properly drain.
To create my detergent bottle I used network surface, booleanunion, boolean2object, booleandifference, fillet, blend, and offset. To create the nozzle I used helix, pipe, booleandifference, boolean union, fillet. I then booleanunioned the body and nozzle together before offsetting them to create the inside cavity. I then created the top using two cylinders booleaned together than booleandifferenced with the nozzle to insure a perfect fit to the screw cap before then eshelling out the lip section by creating another cylinder and booleandifferencing it. Then to finish the design, I took the cap off and booleandifferenced three skinny cylinders inside the lip to create a drain system for the lip.
For the materials in the bottle I chose a bright yellow plastic with a rough finish for the top. I then chose an off-white, rough plastic for the body with a shiny blue handle and a rough, light-blue fillet for accent. I then created a png file of the "all" logo before adding a label to the rough white plastic layer through the editing material options.
Tuesday, April 15, 2014
Melissa Shuford: Week 3 Mouse
Ghosted Image
Rendered Image
Rendered Image
For this design I was inspired by the idea of a mouse that I would like while using Rhino. I put in the normal left click, right click, and a track instead of the scroll but then I added two buttons farther down that would become a replacement shift key on the left and a control key on the right.
For this project I used rotate, extrude surface, booleandifference, fillet, 2DScale, POn, POff, CurvatureGraph, Trim, Loft, curve, cap planar holes, pipe, as well as a few other commands.
For rendering my piece, I chose to use rough anodized aluminum for most of it and change the colors to different blues while the trackball I used smooth anodized aluminum. I chose these as they would be durable and also because I had a preset palette of blue that I wanted to use and I knew the color was the same as the anodized blue aluminum.
Tuesday, April 8, 2014
Melissa Shuford: Week 2 Flashlight
Ghosted Image
Keyshot Rendering
For this design I was inspired by the idea of creating a grid-like texture somewhere on the flashlight. I decided to put it on the handle as the handle makes up the most of the flashlight. I then accented the slightly detailed handle with a center groove to break up the black and dots on both the top and bottom. I chose a rounded shape as it was an appealing design and lastly put the X's on the end for added accents.
For this project I used several curve tools, trim, sphere, booleanunion, booleandifference, curveboolean, rotate, array polar, arraylinear, and scale. I struggled with the program several times to actually be able to boolean pieces and learned some valuable hints for next time.
For the rendering I chose to put the body of the flashlight as jet-black, matte paint. I then decided the sphere accents would be done in metallic, sapphire-blue paint and metallic, ultra-violet paint. Then for the light source I chose the area light 100W and made the hue a pale blue,
Labels:
elds205,
flashlight,
MelissaShuford,
sp2014,
week2
Tuesday, April 1, 2014
Melissa Shuford: Week 1 Castle
Bird's Eye View
Pedestrian View
Ghosted View
My idea for the castle was originally just a basic castle but as I realized the ease in which rhino allows the user to manipulate shapes and form I decided to go for a fantasy style inspired by this page. As I was building I realized that I could get a lot of natural lighting through ornate but yet simplistic window designs which worked well with the fantasy I was going for.
The modeling techniques I used were ExtrudeCrv, BooleanDifference, CurveBoolean, Rotate, line, Box, Circle, ellipse, and cone among other things. I was surprised by how easy the program is to get accustomed to and allowed me to create what I wanted without having to fight with the program.
For materials I used Marble White for the main body and tower of the castle as it worked well with the regal castle form. For the two towers on either side of the main tower I chose mahogany to disallow for the marble to overwhelm the senses. I then chose to do the pillars in black walnut with a grey and a clear glass accent on each. For the roof I chose to go with the gem-like wavy blue glass so it would catch the light and bring in a fantasy sparkle to the castle. The fountain in front was then made of amethyst to appear almost if there is water there. Lastly the ground was done in thinfilm soap bubble for the magical rainbow effect as well as to bring the fantasy back into the castle.
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