Showing posts with label Joel Salomonsson. Show all posts
Showing posts with label Joel Salomonsson. Show all posts

Monday, April 28, 2014

Joel Salomonsson: Week 5 sunglasses

Ghosted view
Ghosted with Orthoimages
Isometric view


Orthographical view


Initial sketches


Render 1


Render 2


Render 3


Render 4


Render 5


Render 6

My inspiration for the design came from a pair of Oakley glasses that i found while doing my research at the beginning of the project. The glasses are a bit square-like and it has got a simple and classical design.

I used my orthographical pictures to create curves that i could use as starting points for my model. I started with the front view and got the curves and then i created a curve in the top view that I used crv2view with the model curves to get them more bent. I extruded the surfaces and got the basic shapes of my glasses. I created the rest of the model using extruded curves and i finished of by filleting the edged of the model. 

I chose to have a black plastic frame and tinted glass on my main model to keep it simplistic. I tried out with different colors and decided that the multiple color set looked really cool.  

Sunday, April 20, 2014

Joel Salomonsson: Week 4 Detergent Bottle

Ghosted 1

Ghosted 2

Render 1

Render 2

Render 3
Render 4

I got my inspiration from the cheep bottles at Kroger with simple shapes and logos. The bottle have plenty of room for detergent and is designed to be held with one hand. 

I used curves and loft to get the main shape I the bottle and extruded a curve where I wanted the handle to be and then used the extrusion to spit the bottle so that I could create the smooth handle through loft and filletEdge. I created the cap and screwthred by creating a cylinder and marching a helix to it and sweeping a curve to create the third. I used filletEdge on the thred and used Boolean on my cap to match them together. 

I wanted to create a very simple bottle with very generic colors and I felt that using matt blue and red plastic was a perfect fit. I then created a logo for the bottle and I thought that naked edges is something that we want to get rid of from our models so I based the logo on that idea. 

Tuesday, April 8, 2014

Joel Salomonsson: Week 2 LED Flashlight



Render 1

Render 2

Render 3

Render 4

Ghosted Image

Shapeways


The inspiration for my design is the lightsabers in Star Wars. I thought that it would play nice with the LED flash light. 

I used the curve template that was available and started modifying the curve to the way I wanted it. I used curves and curveBoolean to get the main shape as well as the fillet tool to get rid of the sharp edges. when I was satisfied with the curve i used revolve to get the finished polysurface of the flashlight. I then added Pipes with rounded caps to the bottom of the flashlight and the copied them and moved the a little bit above and used BooleanDifference to get an interesting contrast. On the top I used the same BooleanDifference technique but I rotated the Pipes in different directions to get more of an interesting shape. I then added a light switch to the side to add to the lightsaber design. 

I chosed to have gold and silver as materials because if you have a lightsaber you do not want it to look cheep. You want to make a statement when you slice other peoples arms off. 






Monday, March 31, 2014

Joel Salomonsson: Week 1 Castle



Bird's Eye View
 Ghosted Image
 Render 3
 Render 4
Pedestrian View



My inspiration came from the Hagia Maria Cathedral and the Oxford campus in England. I have a lot of experience with AutoCAD and 3dsMax so i did not struggle as much as i thought i would in the building techniques, however I struggled a lot in the design of the castle since architecture is not my strong side. I used a lot of curves and both CurveBoolean and BooleanDifference making this castle. I tried to keep everything as simple as possible by using simple shapes such as rectangles and circles and work further from those objects. In fact most of the castle is built by using rectangles and circles in different ways. I used ExtrudeCrv for almost every single object and I also used arrays, scale and copy.