Showing posts with label ocean. Show all posts
Showing posts with label ocean. Show all posts

Thursday, April 3, 2014

Reed Herne: Week 1 Castle


 Ghosted
  POV reference
 Rendered
 Rendered #2
 

My intend for this project was to build a castle in order to grasp the basic concepts of working with the Rhino software. While designing this model I was inspired by modern-style seaside homes. I chose to model my castle based on these homes because of their linear and geometric simplicity; ideal attributes for my first project using Rhino. Due to this influence my castle is built out of basic linear shapes with only one curvilinear aspect throughout the model.

Modeling techniques I implemented for this project include, solid creation, explode, join, scale, boolean difference/union, trim, planar surface, curve, extrude curve/surface. In order to create the objects necessary for my design the create solid and extrude curve tools were my primary techniques. However, at times it was more practical to use the boolean difference tool as a subtractive method to create desired objects. In my process I discovered that oddly shaped objects could be easily mapped out using the curve tool and then extruded.

In keeping with the coastal castle theme, I wanted the castle to reflect the seaside environment. Stone materials such as travertine and marble reflect the rock and sand of the beach while the blue curved glass reflects the surface of the ocean. The majority of the structure is surfaced with white plastic providing a neutral background while the secondary material, marble, adds variety and another wave type texture.
 

Monday, March 4, 2013

Janae' Javis: Vaquita Chaise

A vaquita is a rare porpoise. This design is inspired by their shape and the underwater ripple effect.  The purpose is to not only design a tubular chair influenced by Greek and Victorian furniture, but also to raise awareness about the endangered species, you can learn more about them from the World Wildlife Fund.

 Ghosted Mode View

 Keyshot Render with Orthographics: Black and Red Leather Material (if produced would be a faux leather)

Keyshot Render with Isometric: Glass, Aluminum, Carbon Fiber, and Soft Red

Additional Keyshot Render: Glass and Chrome