Showing posts with label rendering. Show all posts
Showing posts with label rendering. Show all posts

Thursday, May 1, 2014

Ruan Basson Week 5: Hand Glass Sunglasses


Ghosted Image Hand Glass

Bottom Front 3/4 Hand Glass

POV Hand Glass

Bottom Rear 3/4 Hand Glass


Jennifer Lopez in Hand Glass

My inspiration for these sunglasses lie in many places.  The lens shape from none other than Tom Ford.  I like the look of odd sunglasses, so I took inspiration from Chanel and Prada for the shape.  The time period I took design cues from would definitely be the 1960s.  I decided to make them a pair of hands that seem like they are presenting something precious for the wearer to look through.  I enjoyed the designing process, since these sunglasses are not what you typically see walking down the street.

I used several basic modeling techniques to get the final form.  For the lens I simply built off of a circle.  I made the loft curves in the side and top windows and lofted the dome shape.  The frames are an extruded polycurve that I split in half and then mirrored before rejoining to make them symmetrical.  All the edges where either chamfered or filleted.  I then used offset surface with solid selected to finish the one and mirror it to copy it.  The hands are a combination of piped curves and booleaned ellipsoids.  I would draw the curve in side view and then transform them to look like I wanted.  I then piped them and filleted the fingertips.  The ear hooks are also an extruded polycurve.  I then used boolean union to join all the solids.

When I rendered these I chose to go the practical route.  I chose black plastic for the hands because I want them to look almost silhouette-esque.  I chose a stark contrast form the frame color for that sole reason, I wanted contrast to emphasize the look that the hands are "presenting" them for the wearer.  The lens are orange because that color is bright and fits with the 1960s palette.  I added J-Lo as a model to show scale and give a better impression of the final product.

Thursday, August 29, 2013

Vitaliy Pankov: Week 10 Shoe

This has been the most exciting, yet the most tedious project since the beginning of the class. I enjoyed working on it and I wish I had more time to perfect it. My main goal was to keep all the geometry clean and smooth. I started out with a side-view sketch which I then imported to Rhino using PictureFrame command. Once it was there, I began constructing the main shape. It took some time to make it look exactly how I wanted. Once it was done, I started building the sole. Command such as "Curve From Two Views" was extremely useful. it helped me construct all major surfaces. Loft command was used to to construct shoe laces. Overall, I am satisfied with the result because it ended up looking very similar to my initial sketch. I would have definitely done more to this project if I had more time.






Tuesday, August 13, 2013

Vitaliy Pankov: Week 8 Tubular Chair

For this assignment I created several different chair models. In all three of them I tried to capture minimalistic style which is common for a modern interior decor. I used images of kitchen and living room interiors as a background for some of my renderings. I believe that the biggest challenge of this assignment was to keep the design simple, yet fresh and elegant.













 










Monday, August 5, 2013

Vitaliy Pankov: Week 7 Sunglasses

When I first started working on this project, my initial design was completely different. It seemed somewhat sloppy and amateur to me, so I decided to revise it completely. After producing several different design variations, I picked a photo of a male model off the internet, imported it into Photoshop and sketched a few more ideas. Out of those I then picked my final design. I sketched all three orthographic views in Photoshop and then, using "Path" tool, created clean and smooth curves on top of my original drawing. That helped me achieve clean working environment in Rhino afterwards. As you can see on the renderings, the sunglasses have the logo of my initials engraved on the sides. I came up with this logo a few years back and thought it would be great to use it in this project. I would not consider my sunglasses "aviator" style even though they do bear certain resemblance. Instead, the shape is inspired by the wings of a butterfly. 













Monday, July 29, 2013

Vitaliy Pankov: Week 6 Ring

I have designed two engagement rings: one for a male, and another for a female. Both share similar structure, materials, and are decorated with ornaments that flow along the diameter. I have tried to utilize as many techniques that we have learnt in this class so far as possible. While building those models, I also paid close attention to the smoothness of the surfaces and used Zebra tool to evaluate all major surfaces. I wish I knew more about Rhino so that I can push the envelope even farther, yet, I am still satisfied with the result. I created different renderings with rings placed into different environments. In some of them I was trying to deliver the idea of so-called "teaser" shots.







Tuesday, July 23, 2013

Vitaliy Pankov: Week 3 Mouse

I have created a wireless computer mouse with slight variation in the the buttons. This mouse is offered in wide variety of colors.