Showing posts with label sarahzambrana. Show all posts
Showing posts with label sarahzambrana. Show all posts

Thursday, November 21, 2013

Sarah Zambrana Week 4: Detergent Bottle







For this design, I wanted to stick to the typical shape of a detergent bottle but (with the help from the tutorial) I also brought some interest to it with the different shapes connecting the different materials. The tools I used most to create to forms were blend, offset, fillet, and also the boolean difference command. I actually really enjoyed making this bottle. The form and blends turned out really nice.

Sarah Zambrana: Week 10 Shoe



 
  For this project, I wanted to recreate a pair of Vans that I already own so  could see how realistic I could get them to be. The tools I used most were Offset, Blend Surface, patch, and also the interpolate curves on a surface command. What I really appreciated was the fact that I had to create the form of the shoe last before actually making the shoe. It really helped with finding the right shape and curves for the different areas of the shoe.
I tried my best to find a material that best imitated the thick padded cloth that are used on the actual vans. And also, the sole of the shoe is made from white rubber, while the shoe lace openings are made from titanium. I chose to stick with a gray scale for the colors because it can go with any color clothes that someone is wearing.

Friday, November 15, 2013

Sarah Zambrana: Week 5 Sunglasses








     For this project, I wanted to make a pair of sunglasses that I own and then put a twist on them. I own a pair of black, round lens Ray Bans that I wear all the time. To change them I was inspired from the style in the recent movie The Great Gatsby. So, I reshaped the eye frames a little and then added some linear detail to be able to use more materials. I stuck with a black chrome for most of the metal frames, but then also added some brass plating to incorporate a 1930's feel from the movie.
     The tools I used most would probably be extrude curve, extrude surface, and fillet edge. To connect the individual pieces together I used the tools boolean union and boolean difference. I think that using multiple pictures as reference really helped in being able to accurately portray my ideas across.

Sarah Zambrana: Week 4 USB








     For this project, I used the USB  rhino tutorial that was provided. I really enjoyed how simplified the steps were. If I would've had to make this on my own, I definitely would've made things a lot more complicated than were. The tools I used were offset, blend surfaces, mirror, extrude curves and fillet edge. Out of all the tools that learn to use here, I think that my favorite one was the offset command. It can be very useful, especially for hollow objects. I chose some painted plastic for the exterior and titanium for the connector. The colors are supposed to reflect natural colors that resemble red rock. I like the mix of modern technology with organic and natural ideas.



Tuesday, November 12, 2013

Sarah Zambrana: Week 8 Chair




      I tried to think of a design that I would want to use while I'm in school.  In several of the studio classes that I take, they require some sketching for a few hours a day. So I thought it would be a good idea to make a chair that kept me comfortable while at the same time staying focused. The angle of the chair lets you lean back in a comfortable position and also the base of the chair is wide enough to where you could cross your legs and work.
     Aesthetically I wanted to keep things thin and simple with a geometric design. The legs of the chair are made out of black steel while the seat itself is made from a soft, cloudy plastic. I would say the tools that used the most for this project were blend surface, fillet edge, and boolean union. It was often difficult to blend the so many pipes together in a few spots, but I think I was able to blend them together pretty smoothly.

Tuesday, November 5, 2013

Sarah Zambrana: Week 7 Lamp











       When I first started this project, I had several ideas in mind of what kind of shape I wanted to use for the lamp. But after a bit, I became displeased with how complex my shapes were getting. In the end, I decided to stick with a very simple cylindrical shape as the base inspiration. I like the simplicity and the radial symmetry it has. The tools I used for this project were boolean union, boolean difference, extrude surface, contour, and polar array. What was most helpful for me was the polar array tool to create the multiple vertical boards.
       When finding the materials to use, I know from the start that I didn't want to use a light wood, or one that was too refined. So I decided to use the driftwood material. I appreciate the raw rough texture and the subtle, worn color it had. That's when I had the the idea to have the lamp be inspired by lake houses. Whenever vacationing at the lake, you can get the feeling of being outdoors while fishing or swimming at the dock, but at the same time there is always a house that you can go back to. And that s the feeling I got while working. So it's this combination of the outdoors with modern living that I think the lamp fairly represents.

Tuesday, October 29, 2013

Sarah Zambrana: Week 6 Ring









       With this design, I wanted to create something that I personally would like to have. I really admire organic, natural forms so I decided to model the ring from deer antlers. When looking up inspiration, I found some similar rings (http://www.etsy.com/searchq=antler%20ring&view_type=gallery&ship_to=US&ref=auto5 ), however the shapes used in them typically stayed close to one plane. The antlers in this ring reach out to imitate the exact curves and planes of real deer antlers.
       The tools I used most for this project were the bend, loft, and circle along curve tools. It was challenging to try and make a surface that matched the natural movement and texture of antlers but also still maintained a smooth flow. The model shown is rendered from silver and bronze metals. The complexity of the materials were kept to a minimum to emphasize the shapes in the ring.

Tuesday, October 8, 2013

Sarah Zambrana: Week 3 Hammer

    
        I wanted to create a typical household hammer but with some small tweaks. The design of this hammer has smoother transitions from material to material. Plus instead of the base of the hammer head being circular, I decided to make it more rectangular so it can be able reach into corners better. The tools I used the most are the filleting tool and also the projection tool in order cut out some of the shapes that were needed.

Sarah Zambrana: Week 3 Mouse




       Inspiration for this mouse came from the idea of mixing organic shape and materials with technology. I did not want to have too many complex shapes because I wanted to keep the look clean and simple. The tools that were used the most for this project were the filleting edge tool and boolean difference. But I also used the points control option quite a bit in order to create the desired curvature for the surfaces.