Showing posts with label Andrea Young. Show all posts
Showing posts with label Andrea Young. Show all posts

Tuesday, November 19, 2013

Andrea Young: Week 9 Laser Scan


Final rebuilt rendering
Rapidworks
Scanning
Aligning and Trimming
Ana Soto and I chose to create a perfume bottle out of organic shapes. The bottle was fit to the size of the hand and the top featured an asymmetry design. It is the perfume bottle of the future, as described by its name: Parfum d'Avenir. The colors I chose reflected a fun floral scent I imaged would fill the design. A fresh scent for the trendsetting girl!

The scanning process was difficult especially because the computer crashed one day and wouldn't restart till the next day fortunately. My favorite part was trimming and aligning the meshes together. Our foam model was very rough, so once in Rhino, after Rapidworks, I chose to rebuild the bottle using the 3D scan to serve as model for features, scale and shape.

Overall, I am very proud I was able to complete the perfume bottle especially because of the complexity of the scanner, as well as, the programs.

Sunday, November 10, 2013

Andrea Young: Week 8 Chair





I was inspired by the french based company, EGO Paris. They have a very streamline look to their furniture. I transformed it by uses wood elements to incorporate more pipe details. The wood element give the chair a more natural appearance and it blends well within its environment.

The "Sweep 1" command was used to create the wooden plank elements on the side table and back rest. I used the "pipe" command to create the circular pip details.

I enjoyed enhancing the renders with details like a piped pillow and cocktail glass, simply reinforcing the idea of relaxation. Lounge-Sessel the premium in outdoor lounge chairs.

Monday, November 4, 2013

Andrea Young: Week 7 Lamp

Shadow shapes

Lights off
Light on
The Tai Kaku is a radial design based on a pentagonal shape. The majority of the sections were created vertically to create an interesting design when viewing the object from below. The command I found the most useful was also the most frustrating. The blockinstances command worked well to control all of the pipes but was bothersome when trying to separate the two halves. Luckily the explode command worked well to fix this problem.
My design has pulls inspiration from lattice patterns as well as traditional japanese architecture. I used this inspiration to create my object name, Tai Kaku, meaning matrix in japanese.

Monday, October 28, 2013

Andrea Young: Week 6 Ring Model

 
3D Printed Ring
Serrulata refers to the species of Japanese Cherry Trees. It reflects the inspiration I found for my ring. Natural and organic shapes and forms create the main ring.  They connect in a skeletal form like branches intertwining. The stones mimic buds sprouting up. They add detail to distinguish the top of the ring.

I created the ring by designing the surface and extruding it. Afterwards the "bend" command bent the piece to form one half of the ring. I mirror and booleanned the two together. Finally I created the insets for the stones.

Material for the Serrulata are simple and natural like the ring. I used gold for the main structure and crystals for the stone. I avoided diamonds to keep the cost lower.

Sunday, October 20, 2013

Andrea Young: Assignment 5: Gabby Sunglasses




Original Before Lens Fix
 Based on designs by Illesteva, I wanted to create an urban design with retro influences. I liked the 'Crv2view' command when modeling the frame of the glasses. I also enjoyed working with the 'Pictureframe' command; it was nice to see the finished goal while modeling. My favorite part by far was rendering the Gabby. I wanted to create the spotted plastic pattern. I added a cheetah print on top of a clear plastic, stretching and coloring it to create the desired look.


Tuesday, October 15, 2013

Andrea Young: Week 4 Flashdrive






I veered from the tutorial. I wanted to create a flash drive similar to my own but include offset surfaces. It was neat working with ofset surfaces; they provide a realistic detail and make the products look very believable after filleting and rendering. I used a mix of brushed stainless steel, clear plastic and paint to achieve my final product.

Tuesday, October 8, 2013

Andrea Young: Week 3 Mouse

BIG is powerful, BIG is strong...presenting the Big Mouse. Who wants a mouse when you could have an elephant? When creating my mouse I decided to transform the most basic part of the object, its name. Now the mouse is bigger than ever. It is a juxtaposition between the object and its name. With every click of the mouse your stampeding ahead on your work. This mouse makes all other irrelephant!

On a side note... elephants are actually afraid of mice

Andrea Young: Week 3 Hammer

Simplicity is one of the greatest designs. I created a hammer with sleek flowing edges and a design that hints at a traditional style. Using the past as inspiration, I did not veer far from the typical design with the leather handle grip and steel head. I spiced it up with a bright blue neck; it says, "I am practical but I am not your average craftsman."

Monday, September 30, 2013

Andrea Young: Week 2 Flashlight


3D Printed
Lights on!

Straight forward practicality with bold, modern detailing is the design ideals that went into this flashlight. I created a ridged grip on the shaft of the flashlight. A solid base provides easy storage. Lastly, I added a bright detailing on the top for easy visibility in the dark. I liked the revolve function to create the profile.

Andrea Young: Week 2 Duck

Detail of speaker and iPhone dock 

I drew inspiration from the iconic rubber duck image, fun, bubbly and bold. Developing these qualities into a product was easy. The duck works not only as a statement piece but an music speaker system. It features an iPhone 5 dock, speakers and controls.

Wednesday, September 25, 2013

Andrea Young: Week 1 Castle rendered

Full Rendered View

Pedestrian View

Here are rendered images of the castle I created using Keyshot

Sunday, September 22, 2013

Andrea Young: Week 1 Castle

Ghosted view

Bird's eye view
Floor level view

Set in a future century where castles are designed with sharp angles and sleek materials, I set out to create a hovering castle that embodies the design principles of repetition, balance and unity. My work was inspired by Jorn Utzon, who designed the Sydney Opera House. The triangular pieces make up the base structure of the building. They are unified by the boxes and deck levels. I enjoyed adding fun additions the structure like the stairway with the slide and the thrones.