Showing posts with label Spratt. Show all posts
Showing posts with label Spratt. Show all posts

Monday, November 18, 2013

Avi Spratt Week 9: Laser Scan

Original foam model

Original Mesh
Rebuilt

Rendered


Using a piece of scrap foam, I built a rough whistle form. I chose foam simply because I knew that its surface is not as clean as scupley, and wanted to take full advantage of the laser scanner to show the roughness of the foam. I worked with Nick Tourville and we initially disagreed on material choice. However, stone made much more sense because of the mottled texture of the scan. The process of going through alignment, filling holes, and exporting through different programs was actually fairly simple, but very time consuming. The PC was very slow, if it had a faster processor I'm sure it wouldn't have taken so long. Overall I find that Laser scanning technology is insanely useful, and it was a good skill to learn.

Thursday, November 14, 2013

Avi Spratt Week 10: NX310

I own a Samsung NX300 Camera, I love that it has a pocket-able form factor without a lens attached, and that it is like a DSLR in that you can attach a wide variety of different lenses depending on what sort of image is being captured. However, I do not like that there is no optical view finder, and that the user must rely on the digital view finder, which is hard to view outside because of glare.

For this model, I used blend surfaces for the thumb rest and the over-sized ergonomic grip. I built the body using curves and extrusions. I also used rebuild surfaces, and control points to manipulate the curvature and shape. I spent a few hours alone just filleting the thumb wheel, the ISO wheel, the focus ring, and the zoom ring. 

For materials I used a leather pattern moldtech plastic for the outer trim, brushed aluminum for the body, rough black plastic for the back of the frame, lens, and on/off switch. I used a silver plastic for the thumb wheel, the record button, and the capture button.  For the rear buttons I used a darker silver plastic, and rubber for the viewfinder cushion, and focus/zoom rings.


Ghosted



Display

Rendered
Rendered Alternate view



Saturday, November 9, 2013

Avi Spratt Week 8: Stardust Diner Stool

I always feel like I'm in a spaceship when I go to diners, they're pretty damn cool. I wanted to make a stool that would fit in with the spacey style of most diners. I constructed this with mostly curves, then just used sweeps on the curves. I used the fillet edge tool to create the joinery of the piping, and did some light chamfering on the base. I'm proud how well the bolt that goes through the main supporting pipe intersects with the smaller aesthetic pipe. For materials I used steel for the piping, and a darker steel for the bolt, and the chair portion's piping. I used a modified dupoint texture to imitate vinyl on the seat cushion and the base of the stool. 
Ghosted

Rendered





Friday, November 1, 2013

Avi Spratt Week 7: Parabellum Wooden Lamp

When I'm home, I go target shooting fairly often. I've always thought that a rifle cartridge would be a really cool shape for a lamp fixture. I started first by making the three dimensional model using tube extrusions and a truncated cone. I then used the contour command to create the waffle construction. I then extruded the curves to .25 because my material is 1/4" ply. For modelling materials I used a heavy grain, unfinished wood, and a point light defuse bulb.


Lit, with perspective drawing

Off, with cut sheet
Lights on

Lights off

Saturday, October 19, 2013

Avi Spratt Week 5: Oculus Welding Glasses

 I do a good amount of work in my shop at home, my one problem: safety glasses are really uncomfortable, and they have no style. I want to create a set of glasses that would look good, and be comfortable. I used picture frame to align my sketches to the XYZ planes, and scaled them appropriately. I used a lot of curve projections and splitting to achieve the overall shape, then I used boolean 2 objects to create the groove to hold the lens and the pin in the back. I used a combination of both chamfering and filleting as well. For materials I used Brass and copper for the frame, milled steel for the pin and nut, wood for the portion that would come in contact with ears, and tinted green glass for the tubes and the lenses

Orthographic Sketches

Perspective sketch
Ghosted with Picture frame

Saturday, October 12, 2013

Avi Spratt Week 4: USB stick

I have a folding USB (Sort of like this) stick, its nice that there is no cap to lose, and it still keeps the USB safe. I also decided to add my Brother's logo to the USB simply because it looks pretty damn cool.  I traced the image and extruded the curve to be used as the small brass raised detail, and the larger engraving in the external housing.  I used boolean difference, boolean 2 objects, and the curve tool mostly. I had some trouble with fillets, but managed to use the Pipe/Trim/Blend combo to get the edges that wouldn't fillet smoothed out.

For materials I used: Brass, molded plastic, milled steel, and mahogany.
Ghosted

Rendered opened

Rendered closed

close up?



Avi Spratt Week 4: Detergent Bottle

For whatever reason, I only seem to have lavender detergent. I don't have any sort of preference, I buy whatever is cheapest to clean my clothes. I decided to make this model based on bottles I have at home, but with more curves. I used Offset curves,loft,rebuild,fillet edge, helix, and various boolean tools to create the bottle. I manipulated control points to further add definition to the bottle.  For materials I used Dupoint pink, purple haze, and pacific sunrise.

Ghosted
Rendered, assembled

Rendered disassembled
alternate render
Curvy



Sunday, October 6, 2013

Avi Spratt: Week 3 Hammer

For my inspiration I looked at my Ace Rip Hammer, mine does not have the serrated/beveled strike face though. I used curves, lofting, and extrusions to create the hammer head. I used the rebuild tool and used control points to change the shape of the head as well as the handle. The edges that would be handled (Not the claw) are filleted. My hammer has sharp, straight edges on the claw section, so I left them alone on the model. For materials I used light oak for the handle, and a textured steel for the head. The nails are galvanized and the wooden plank is a heavy grained polished wood material.

ghosted
Rendered

Rendered showing the fillets between the head and handle

Rendered


Saturday, October 5, 2013

Avi Spratt Week 3: Mouse

My inspiration for this mouse was based on various Razer Mice,  and my brother's illustration 
I used curves, lofting, and control points to create the curvature of the mouse. FilletEdge was also used quite a bit. For materials I used rubber for the mouse body, and soft touch plastic for the scroll wheel and buttons.
Ghosted

Optical tracking light emission

Rendered view

Alternate rendered view

Sunday, September 29, 2013

Avi Spratt Week 2: Flashlight

My dad taught me to scuba dive when I was 15, I started out with all of his old gear, but have progressively replaced most of it, save for a dive light. Its a huge clunky, heavy, incandescent light that isn't very bright. I don't use it often, its not even very useful on night dives.  I wanted to create something that would be small enough to store inside a BC, that wouldn't get in the way, or weigh much. I used the helix tool to create the screw, and took advantages of transparent materials to show the threading.




Ghosted


Ghosted with layers
Rendered with light emission


Flashlight off. disassembled

Flashlight on. assembled

Saturday, September 28, 2013

Avi Spratt Week 2: Ducky

After completing the ducky, I decided to turn it into a toy tank because I thought it was ironic to mix children's toys with weapons. I used Dupoint for the body because it provided shine and a bit of sparkle as well. The tank barrel and tread are a lilac metal, the belt is rubber, and the wheels are galvanized steel.
Rendered 
I used boolean difference to create the wheels use truncated cones and tubes.
Rendered

Alternate rendering with back plate